Exemple #1
0
 // TODO: Make sure OnToggle works.
 static bool OnToggle(UnityModManager.ModEntry _, bool active)
 {
     showFloat = active;
     mod.Logger.Log(string.Format("showFloats toggled to {0}.", showFloat));
     if (!showFloat)
     {
         Floaties.HideFloatie();
         holdingRight = null;
         // TODO: Check which job data needs to be reset.
         showing = false;
     }
     return(true);
 }
Exemple #2
0
        static void OnUpdate(UnityModManager.ModEntry mod, float delta)
        {
            timer += delta;
            if (!floatLoaded)
            {
                floatLoaded = Floaties.Initialize();
            }
            else if (!listenersSetup)
            {
                // eyesTransform = PlayerManager.PlayerCamera.transform;
                if (VRManager.IsVREnabled())
                {
                    VRTK_InteractGrab lGrab = VRTK_DeviceFinder.GetControllerLeftHand(true)?.transform.GetComponentInChildren <VRTK_InteractGrab>();
                    VRTK_InteractGrab rGrab = VRTK_DeviceFinder.GetControllerRightHand(true)?.transform.GetComponentInChildren <VRTK_InteractGrab>();
                    if (lGrab == null || rGrab == null)
                    {
                        return;
                    }
                    lGrab.ControllerGrabInteractableObject        += OnItemGrabbedLeftVR;
                    lGrab.ControllerStartUngrabInteractableObject += OnItemUngrabbedLeftVR;
                    rGrab.ControllerGrabInteractableObject        += OnItemGrabbedRightVR;
                    rGrab.ControllerStartUngrabInteractableObject += OnItemUngrabbedRightVR;
                }
                else
                {
                    Grabber grab = PlayerManager.PlayerTransform.GetComponentInChildren <Grabber>();
                    grab.Grabbed  += OnItemGrabbedRightNonVR;
                    grab.Released += OnItemUngrabbedRightNonVR;
                    SingletonBehaviour <Inventory> .Instance.ItemAddedToInventory += OnItemAddedToInventory;
                }

                mod.Logger.Log(string.Format("Listeners have been set up, total time elapsed: {0:0.00} seconds.", timer));
                listenersSetup = true;
            }
            else
            {
                if (showing)
                {
                    if (holdingRight == null || !showFloat)
                    {
                        Floaties.HideFloatie();
                        showing = false;
                    }
                    else
                    {
                        if (timer > POINTER_INTERVAL)
                        {
                            counter++;
                            timer %= POINTER_INTERVAL;
                            // Calculate tracks that cars are on.
                            holdingRight.UpdateJobCars();
                            holdingRight.UpdateJobPrivilege();
                            Floaties.ChangeFloatieText(holdingRight.GetFloatieText(counter));
                            Floaties.UpdateAttentionTransform(holdingRight.GetPointerAt(counter));
                        }
                    }
                }
                else if (!showing && holdingRight != null && showFloat)
                {
                    // TODO: Read job information and process text accordingly.
                    Floaties.ShowFloatie(holdingRight.GetFloatieText(counter));
                    Floaties.UpdateAttentionTransform(holdingRight.GetPointerAt(counter));
                    showing = true;
                    timer   = 0;
                }
            }
        }