public static bool OnOpenAsset(int instanceID, int line)
        {
            var gameObject = EditorUtility.InstanceIDToObject(instanceID) as GameObject;

            if (gameObject == null)
            {
                return(false);
            }

            return(PrefabSandbox.OpenPrefab(gameObject));
        }
 // PRAGMA MARK - Static Internal
 private static void OpenSandboxWithGuid(string guid)
 {
     PrefabSandbox.OpenPrefab(guid);
 }