public EnemyObject( EnemyObjectTemplate template, long initialXMillis, long initialYMillis, long playerXMillis, long playerYMillis, long elapsedMillisecondsPerIteration, bool isPlayerDestroyed, EnemyObject parent /* nullable */, Dictionary <string, IMathExpression> initialNumericVariables, /* MathExpression is with respect to the parent */ /* nullable */ Dictionary <string, BooleanExpression> initialBooleanVariables /* BooleanExpression is with respect to the parent */ /* nullable */, IDTDeterministicRandom rng) { this._objectType = template.ObjectType; this._damageBoxes = template.DamageBoxes; this._collisionBoxes = template.CollisionBoxes; this.SpriteName = template.SpriteName; this.Action = template.Action; if (template.InitialMilliHP != null) { EnemyObjectExpressionInfo enemyObjectExpressionInfo; if (parent != null) { enemyObjectExpressionInfo = parent.GetEnemyObjectExpressionInfo(); } else { enemyObjectExpressionInfo = null; } this.MilliHP = template.InitialMilliHP.Evaluate( enemyObjectExpressionInfo: enemyObjectExpressionInfo, playerXMillis: playerXMillis, playerYMillis: playerYMillis, elapsedMillisecondsPerIteration: elapsedMillisecondsPerIteration, rng: rng); } else { this.MilliHP = null; } this.XMillis = initialXMillis; this.YMillis = initialYMillis; this.SpeedInMillipixelsPerMillisecond = 0; this.MovementDirectionInMillidegrees = 180 * 1000; this.FacingDirectionInMillidegrees = 180 * 1000; this.IsDestroyed = false; this._parentObject = parent; this.NumericVariables = new Dictionary <string, long>(); this.BooleanVariables = new Dictionary <string, bool>(); if (initialNumericVariables != null) { foreach (var keyValuePair in initialNumericVariables) { string variableName = keyValuePair.Key; EnemyObjectExpressionInfo enemyObjectExpressionInfo; if (parent != null) { enemyObjectExpressionInfo = parent.GetEnemyObjectExpressionInfo(); } else { enemyObjectExpressionInfo = null; } this.NumericVariables.Add(variableName, keyValuePair.Value.Evaluate( enemyObjectExpressionInfo: enemyObjectExpressionInfo, playerXMillis: playerXMillis, playerYMillis: playerYMillis, elapsedMillisecondsPerIteration: elapsedMillisecondsPerIteration, rng: rng)); } } if (initialBooleanVariables != null) { foreach (var keyValuePair in initialBooleanVariables) { string variableName = keyValuePair.Key; EnemyObjectExpressionInfo enemyObjectExpressionInfo; if (parent != null) { enemyObjectExpressionInfo = parent.GetEnemyObjectExpressionInfo(); } else { enemyObjectExpressionInfo = null; } bool?isParentDestroyed; if (parent != null) { isParentDestroyed = parent.IsDestroyed; } else { isParentDestroyed = null; } this.BooleanVariables.Add(variableName, keyValuePair.Value.Evaluate( enemyObjectExpressionInfo: enemyObjectExpressionInfo, isParentDestroyed: isParentDestroyed, isPlayerDestroyed: isPlayerDestroyed, playerXMillis: playerXMillis, playerYMillis: playerYMillis, elapsedMillisecondsPerIteration: elapsedMillisecondsPerIteration, rng: rng)); } } }
private static ResultOfAction HandleAction( ObjectAction action, EnemyObject obj, long playerXMillis, long playerYMillis, long elapsedMillisecondsPerIteration, bool isPlayerDestroyed, Dictionary <string, EnemyObjectTemplate> enemyObjectTemplates, IDTDeterministicRandom rng) { bool?isParentDestroyed; if (obj.ParentObject == null) { isParentDestroyed = null; } else { isParentDestroyed = obj.ParentObject.IsDestroyed; } switch (action.ObjectActionType) { case ObjectAction.Type.Move: case ObjectAction.Type.StrafeMove: long desiredX = action.MoveToXMillis.Evaluate( obj.GetEnemyObjectExpressionInfo(), playerXMillis: playerXMillis, playerYMillis: playerYMillis, elapsedMillisecondsPerIteration: elapsedMillisecondsPerIteration, rng: rng); long desiredY = action.MoveToYMillis.Evaluate( obj.GetEnemyObjectExpressionInfo(), playerXMillis: playerXMillis, playerYMillis: playerYMillis, elapsedMillisecondsPerIteration: elapsedMillisecondsPerIteration, rng: rng); long?directionInMillidegrees = DTDanmakuMath.GetMovementDirectionInMillidegrees(currentX: obj.XMillis, currentY: obj.YMillis, desiredX: desiredX, desiredY: desiredY); if (directionInMillidegrees != null) { obj.MovementDirectionInMillidegrees = directionInMillidegrees.Value; if (action.ObjectActionType == ObjectAction.Type.Move) { obj.FacingDirectionInMillidegrees = directionInMillidegrees.Value; } else if (action.ObjectActionType == ObjectAction.Type.StrafeMove) { obj.FacingDirectionInMillidegrees = 180L * 1000L; } else { throw new Exception(); } } return(new ResultOfAction( newObjectAction: action, shouldEndLevel: false, newEnemyObjects: new List <EnemyObject>(), newPowerUps: new List <Tuple <long, long> >(), newSoundEffectsToPlay: new List <string>(), bossHealthMeterNumber: null, bossHealthMeterMilliPercentage: null)); case ObjectAction.Type.SetSpeed: case ObjectAction.Type.IncreaseSpeed: case ObjectAction.Type.DecreaseSpeed: long speed = action.SpeedInMillipixelsPerMillisecond.Evaluate( obj.GetEnemyObjectExpressionInfo(), playerXMillis: playerXMillis, playerYMillis: playerYMillis, elapsedMillisecondsPerIteration: elapsedMillisecondsPerIteration, rng: rng); if (action.ObjectActionType == ObjectAction.Type.SetSpeed) { obj.SpeedInMillipixelsPerMillisecond = speed; } else if (action.ObjectActionType == ObjectAction.Type.IncreaseSpeed) { obj.SpeedInMillipixelsPerMillisecond += speed; } else if (action.ObjectActionType == ObjectAction.Type.DecreaseSpeed) { obj.SpeedInMillipixelsPerMillisecond -= speed; } else { throw new Exception(); } if (obj.SpeedInMillipixelsPerMillisecond < 0) { obj.SpeedInMillipixelsPerMillisecond = 0; } return(new ResultOfAction( newObjectAction: action, shouldEndLevel: false, newEnemyObjects: new List <EnemyObject>(), newPowerUps: new List <Tuple <long, long> >(), newSoundEffectsToPlay: new List <string>(), bossHealthMeterNumber: null, bossHealthMeterMilliPercentage: null)); case ObjectAction.Type.SetPosition: long newXMillisPosition = action.SetXMillisPosition.Evaluate( obj.GetEnemyObjectExpressionInfo(), playerXMillis: playerXMillis, playerYMillis: playerYMillis, elapsedMillisecondsPerIteration: elapsedMillisecondsPerIteration, rng: rng); long newYMillisPosition = action.SetYMillisPosition.Evaluate( obj.GetEnemyObjectExpressionInfo(), playerXMillis: playerXMillis, playerYMillis: playerYMillis, elapsedMillisecondsPerIteration: elapsedMillisecondsPerIteration, rng: rng); obj.XMillis = newXMillisPosition; obj.YMillis = newYMillisPosition; return(new ResultOfAction( newObjectAction: action, shouldEndLevel: false, newEnemyObjects: new List <EnemyObject>(), newPowerUps: new List <Tuple <long, long> >(), newSoundEffectsToPlay: new List <string>(), bossHealthMeterNumber: null, bossHealthMeterMilliPercentage: null)); case ObjectAction.Type.SetFacingDirection: long newFacingDirection = action.SetFacingDirectionInMillidegrees.Evaluate( obj.GetEnemyObjectExpressionInfo(), playerXMillis: playerXMillis, playerYMillis: playerYMillis, elapsedMillisecondsPerIteration: elapsedMillisecondsPerIteration, rng: rng); obj.FacingDirectionInMillidegrees = newFacingDirection; return(new ResultOfAction( newObjectAction: action, shouldEndLevel: false, newEnemyObjects: new List <EnemyObject>(), newPowerUps: new List <Tuple <long, long> >(), newSoundEffectsToPlay: new List <string>(), bossHealthMeterNumber: null, bossHealthMeterMilliPercentage: null)); case ObjectAction.Type.Destroy: obj.IsDestroyed = true; return(new ResultOfAction( newObjectAction: action, shouldEndLevel: false, newEnemyObjects: new List <EnemyObject>(), newPowerUps: new List <Tuple <long, long> >(), newSoundEffectsToPlay: new List <string>(), bossHealthMeterNumber: null, bossHealthMeterMilliPercentage: null)); case ObjectAction.Type.DestroyParent: if (obj.ParentObject == null) { throw new Exception(); } obj.ParentObject.IsDestroyed = true; return(new ResultOfAction( newObjectAction: action, shouldEndLevel: false, newEnemyObjects: new List <EnemyObject>(), newPowerUps: new List <Tuple <long, long> >(), newSoundEffectsToPlay: new List <string>(), bossHealthMeterNumber: null, bossHealthMeterMilliPercentage: null)); case ObjectAction.Type.SpawnChild: long childXMillis = action.SpawnChildXMillis.Evaluate( obj.GetEnemyObjectExpressionInfo(), playerXMillis: playerXMillis, playerYMillis: playerYMillis, elapsedMillisecondsPerIteration: elapsedMillisecondsPerIteration, rng: rng); long childYMillis = action.SpawnChildYMillis.Evaluate( obj.GetEnemyObjectExpressionInfo(), playerXMillis: playerXMillis, playerYMillis: playerYMillis, elapsedMillisecondsPerIteration: elapsedMillisecondsPerIteration, rng: rng); EnemyObjectTemplate childObjectTemplate = enemyObjectTemplates[action.SpawnChildObjectTemplateName]; var childObjectNumericVariables = new Dictionary <string, IMathExpression>(); var childObjectBooleanVariables = new Dictionary <string, BooleanExpression>(); if (action.SpawnChildInitialChildNumericVariables != null) { for (int i = 0; i < action.SpawnChildInitialChildNumericVariables.Count; i++) { childObjectNumericVariables.Add(action.SpawnChildInitialChildNumericVariables[i].Name, action.SpawnChildInitialChildNumericVariables[i].Value); } } if (action.SpawnChildInitialChildBooleanVariables != null) { for (int i = 0; i < action.SpawnChildInitialChildBooleanVariables.Count; i++) { childObjectBooleanVariables.Add(action.SpawnChildInitialChildBooleanVariables[i].Name, action.SpawnChildInitialChildBooleanVariables[i].Value); } } var newEnemyObjects = new List <EnemyObject>(); newEnemyObjects.Add(new EnemyObject( template: childObjectTemplate, initialXMillis: childXMillis, initialYMillis: childYMillis, playerXMillis: playerXMillis, playerYMillis: playerYMillis, elapsedMillisecondsPerIteration: elapsedMillisecondsPerIteration, isPlayerDestroyed: isPlayerDestroyed, parent: obj, initialNumericVariables: childObjectNumericVariables, initialBooleanVariables: childObjectBooleanVariables, rng: rng)); return(new ResultOfAction( newObjectAction: action, shouldEndLevel: false, newEnemyObjects: newEnemyObjects, newPowerUps: new List <Tuple <long, long> >(), newSoundEffectsToPlay: new List <string>(), bossHealthMeterNumber: null, bossHealthMeterMilliPercentage: null)); case ObjectAction.Type.SpawnPowerUp: var powerUpList = new List <Tuple <long, long> >(); powerUpList.Add(new Tuple <long, long>(obj.XMillis, obj.YMillis)); return(new ResultOfAction( newObjectAction: action, shouldEndLevel: false, newEnemyObjects: new List <EnemyObject>(), newPowerUps: powerUpList, newSoundEffectsToPlay: new List <string>(), bossHealthMeterNumber: null, bossHealthMeterMilliPercentage: null)); case ObjectAction.Type.SetNumericVariable: obj.NumericVariables[action.SetVariableName] = action.SetNumericVariableValue.Evaluate( obj.GetEnemyObjectExpressionInfo(), playerXMillis: playerXMillis, playerYMillis: playerYMillis, elapsedMillisecondsPerIteration: elapsedMillisecondsPerIteration, rng: rng); return(new ResultOfAction( newObjectAction: action, shouldEndLevel: false, newEnemyObjects: new List <EnemyObject>(), newPowerUps: new List <Tuple <long, long> >(), newSoundEffectsToPlay: new List <string>(), bossHealthMeterNumber: null, bossHealthMeterMilliPercentage: null)); case ObjectAction.Type.SetBooleanVariable: obj.BooleanVariables[action.SetVariableName] = action.SetBooleanVariableValue.Evaluate( obj.GetEnemyObjectExpressionInfo(), isParentDestroyed: isParentDestroyed, isPlayerDestroyed: isPlayerDestroyed, playerXMillis: playerXMillis, playerYMillis: playerYMillis, elapsedMillisecondsPerIteration: elapsedMillisecondsPerIteration, rng: rng); return(new ResultOfAction( newObjectAction: action, shouldEndLevel: false, newEnemyObjects: new List <EnemyObject>(), newPowerUps: new List <Tuple <long, long> >(), newSoundEffectsToPlay: new List <string>(), bossHealthMeterNumber: null, bossHealthMeterMilliPercentage: null)); case ObjectAction.Type.SetParentNumericVariable: if (obj.ParentObject == null) { throw new Exception(); } obj.ParentObject.NumericVariables[action.SetVariableName] = action.SetNumericVariableValue.Evaluate( obj.GetEnemyObjectExpressionInfo(), playerXMillis: playerXMillis, playerYMillis: playerYMillis, elapsedMillisecondsPerIteration: elapsedMillisecondsPerIteration, rng: rng); return(new ResultOfAction( newObjectAction: action, shouldEndLevel: false, newEnemyObjects: new List <EnemyObject>(), newPowerUps: new List <Tuple <long, long> >(), newSoundEffectsToPlay: new List <string>(), bossHealthMeterNumber: null, bossHealthMeterMilliPercentage: null)); case ObjectAction.Type.SetParentBooleanVariable: { if (obj.ParentObject == null) { throw new Exception(); } obj.ParentObject.BooleanVariables[action.SetVariableName] = action.SetBooleanVariableValue.Evaluate( obj.GetEnemyObjectExpressionInfo(), isParentDestroyed: obj.ParentObject.IsDestroyed, isPlayerDestroyed: isPlayerDestroyed, playerXMillis: playerXMillis, playerYMillis: playerYMillis, elapsedMillisecondsPerIteration: elapsedMillisecondsPerIteration, rng: rng); return(new ResultOfAction( newObjectAction: action, shouldEndLevel: false, newEnemyObjects: new List <EnemyObject>(), newPowerUps: new List <Tuple <long, long> >(), newSoundEffectsToPlay: new List <string>(), bossHealthMeterNumber: null, bossHealthMeterMilliPercentage: null)); } case ObjectAction.Type.EndLevel: return(new ResultOfAction( newObjectAction: action, shouldEndLevel: true, newEnemyObjects: new List <EnemyObject>(), newPowerUps: new List <Tuple <long, long> >(), newSoundEffectsToPlay: new List <string>(), bossHealthMeterNumber: null, bossHealthMeterMilliPercentage: null)); case ObjectAction.Type.PlaySoundEffect: { var newSoundEffectsToPlay = new List <string>(); newSoundEffectsToPlay.Add(action.SoundEffectName); return(new ResultOfAction( newObjectAction: action, shouldEndLevel: false, newEnemyObjects: new List <EnemyObject>(), newPowerUps: new List <Tuple <long, long> >(), newSoundEffectsToPlay: newSoundEffectsToPlay, bossHealthMeterNumber: null, bossHealthMeterMilliPercentage: null)); } case ObjectAction.Type.DisplayBossHealthBar: { long bossHealthMeterNumber = action.BossHealthBarMeterNumber.Evaluate( obj.GetEnemyObjectExpressionInfo(), playerXMillis: playerXMillis, playerYMillis: playerYMillis, elapsedMillisecondsPerIteration: elapsedMillisecondsPerIteration, rng: rng); long bossHealthMeterMilliPercentage = action.BossHealthBarMilliPercentage.Evaluate( obj.GetEnemyObjectExpressionInfo(), playerXMillis: playerXMillis, playerYMillis: playerYMillis, elapsedMillisecondsPerIteration: elapsedMillisecondsPerIteration, rng: rng); return(new ResultOfAction( newObjectAction: action, shouldEndLevel: false, newEnemyObjects: new List <EnemyObject>(), newPowerUps: new List <Tuple <long, long> >(), newSoundEffectsToPlay: new List <string>(), bossHealthMeterNumber: bossHealthMeterNumber, bossHealthMeterMilliPercentage: bossHealthMeterMilliPercentage)); } case ObjectAction.Type.SetSpriteName: obj.SpriteName = action.SpriteName; return(new ResultOfAction( newObjectAction: action, shouldEndLevel: false, newEnemyObjects: new List <EnemyObject>(), newPowerUps: new List <Tuple <long, long> >(), newSoundEffectsToPlay: new List <string>(), bossHealthMeterNumber: null, bossHealthMeterMilliPercentage: null)); case ObjectAction.Type.Conditional: bool shouldExecute = action.Conditional.Evaluate( obj.GetEnemyObjectExpressionInfo(), isParentDestroyed: isParentDestroyed, isPlayerDestroyed: isPlayerDestroyed, playerXMillis: playerXMillis, playerYMillis: playerYMillis, elapsedMillisecondsPerIteration: elapsedMillisecondsPerIteration, rng: rng); if (shouldExecute) { var a = HandleAction( action: action.ConditionalAction, obj: obj, playerXMillis: playerXMillis, playerYMillis: playerYMillis, elapsedMillisecondsPerIteration: elapsedMillisecondsPerIteration, isPlayerDestroyed: isPlayerDestroyed, enemyObjectTemplates: enemyObjectTemplates, rng: rng); return(new ResultOfAction( newObjectAction: ObjectAction.Condition(action.Conditional, a.NewObjectAction), shouldEndLevel: a.ShouldEndLevel, newEnemyObjects: a.NewEnemyObjects, newPowerUps: a.NewPowerUps, newSoundEffectsToPlay: a.NewSoundEffectsToPlay, bossHealthMeterNumber: a.BossHealthMeterNumber, bossHealthMeterMilliPercentage: a.BossHealthMeterMilliPercentage)); } else { return(new ResultOfAction( newObjectAction: action, shouldEndLevel: false, newEnemyObjects: new List <EnemyObject>(), newPowerUps: new List <Tuple <long, long> >(), newSoundEffectsToPlay: new List <string>(), bossHealthMeterNumber: null, bossHealthMeterMilliPercentage: null)); } case ObjectAction.Type.ConditionalNextAction: ResultOfAction actionResult = HandleAction( action: action.ConditionalNextActionCurrentAction, obj: obj, playerXMillis: playerXMillis, playerYMillis: playerYMillis, elapsedMillisecondsPerIteration: elapsedMillisecondsPerIteration, isPlayerDestroyed: isPlayerDestroyed, enemyObjectTemplates: enemyObjectTemplates, rng: rng); bool shouldMoveToNext = action.ConditionalNextActionConditional.Evaluate( obj.GetEnemyObjectExpressionInfo(), isParentDestroyed: isParentDestroyed, isPlayerDestroyed: isPlayerDestroyed, playerXMillis: playerXMillis, playerYMillis: playerYMillis, elapsedMillisecondsPerIteration: elapsedMillisecondsPerIteration, rng: rng); return(new ResultOfAction( newObjectAction: shouldMoveToNext ? action.ConditionalNextActionNextAction : ObjectAction.ConditionalNextAction(actionResult.NewObjectAction, action.ConditionalNextActionConditional, action.ConditionalNextActionNextAction), shouldEndLevel: actionResult.ShouldEndLevel, newEnemyObjects: actionResult.NewEnemyObjects, newPowerUps: actionResult.NewPowerUps, newSoundEffectsToPlay: actionResult.NewSoundEffectsToPlay, bossHealthMeterNumber: actionResult.BossHealthMeterNumber, bossHealthMeterMilliPercentage: actionResult.BossHealthMeterMilliPercentage)); case ObjectAction.Type.Union: { bool shouldEndLevel = false; var newUnionActions = new List <ObjectAction>(); var enemyObjects = new List <EnemyObject>(); var newPowerUps = new List <Tuple <long, long> >(); var newSoundEffectsToPlay = new List <string>(); long?bossHealthMeterNumber = null; long?bossHealthMeterMilliPercentage = null; for (var i = 0; i < action.UnionActions.Count; i++) { ResultOfAction r = HandleAction( action: action.UnionActions[i], obj: obj, playerXMillis: playerXMillis, playerYMillis: playerYMillis, elapsedMillisecondsPerIteration: elapsedMillisecondsPerIteration, isPlayerDestroyed: isPlayerDestroyed, enemyObjectTemplates: enemyObjectTemplates, rng: rng); newUnionActions.Add(r.NewObjectAction); if (r.ShouldEndLevel) { shouldEndLevel = true; } foreach (EnemyObject newEnemyObj in r.NewEnemyObjects) { enemyObjects.Add(newEnemyObj); } foreach (var newPowerUp in r.NewPowerUps) { newPowerUps.Add(newPowerUp); } foreach (var newSoundEffect in r.NewSoundEffectsToPlay) { newSoundEffectsToPlay.Add(newSoundEffect); } if (r.BossHealthMeterNumber != null) { bossHealthMeterNumber = r.BossHealthMeterNumber; } if (r.BossHealthMeterMilliPercentage != null) { bossHealthMeterMilliPercentage = r.BossHealthMeterMilliPercentage; } } return(new ResultOfAction( newObjectAction: ObjectAction.Union(newUnionActions), shouldEndLevel: shouldEndLevel, newEnemyObjects: enemyObjects, newPowerUps: newPowerUps, newSoundEffectsToPlay: newSoundEffectsToPlay, bossHealthMeterNumber: bossHealthMeterNumber, bossHealthMeterMilliPercentage: bossHealthMeterMilliPercentage)); } default: throw new Exception(); } }
public static UpdateResult Update( List <EnemyObject> currentEnemyObjects, long playerXMillis, long playerYMillis, long elapsedMillisecondsPerIteration, bool isPlayerDestroyed, Dictionary <string, EnemyObjectTemplate> enemyObjectTemplates, IDTDeterministicRandom rng) { List <EnemyObjectWrapper> wrapperList = new List <EnemyObjectWrapper>(); foreach (EnemyObject enemyObj in currentEnemyObjects) { wrapperList.Add(new EnemyObjectWrapper(enemyObj, hasHandledAction: false)); } var newPowerUps = new List <Tuple <long, long> >(); var newSoundEffectsToPlay = new List <string>(); long?bossHealthMeterNumber = null; long?bossHealthMeterMilliPercentage = null; bool shouldEndLevel = false; while (true) { bool hasHandledAllActions = true; foreach (EnemyObjectWrapper x in wrapperList) { if (!x.HasHandledAction) { hasHandledAllActions = false; break; } } if (hasHandledAllActions) { break; } var newEnemyObjects = new List <EnemyObject>(); foreach (EnemyObjectWrapper enemyObjectWrapper in wrapperList) { if (enemyObjectWrapper.HasHandledAction) { continue; } enemyObjectWrapper.HasHandledAction = true; EnemyObject enemyObject = enemyObjectWrapper.EnemyObject; if (enemyObject.IsDestroyed) { continue; } ResultOfAction actionResult = HandleAction( action: enemyObject.Action, obj: enemyObject, playerXMillis: playerXMillis, playerYMillis: playerYMillis, elapsedMillisecondsPerIteration: elapsedMillisecondsPerIteration, isPlayerDestroyed: isPlayerDestroyed, enemyObjectTemplates: enemyObjectTemplates, rng: rng); enemyObject.Action = actionResult.NewObjectAction; if (actionResult.ShouldEndLevel) { shouldEndLevel = true; } foreach (EnemyObject newEnemy in actionResult.NewEnemyObjects) { newEnemyObjects.Add(newEnemy); } foreach (var newPowerUp in actionResult.NewPowerUps) { newPowerUps.Add(newPowerUp); } foreach (var newSoundEffect in actionResult.NewSoundEffectsToPlay) { newSoundEffectsToPlay.Add(newSoundEffect); } if (actionResult.BossHealthMeterNumber != null) { bossHealthMeterNumber = actionResult.BossHealthMeterNumber; } if (actionResult.BossHealthMeterMilliPercentage != null) { bossHealthMeterMilliPercentage = actionResult.BossHealthMeterMilliPercentage; } if (!enemyObject.IsDestroyed) { var offset = DTDanmakuMath.GetOffset( speedInMillipixelsPerMillisecond: enemyObject.SpeedInMillipixelsPerMillisecond, movementDirectionInMillidegrees: enemyObject.MovementDirectionInMillidegrees, elapsedMillisecondsPerIteration: elapsedMillisecondsPerIteration); enemyObject.XMillis += offset.DeltaXInMillipixels; enemyObject.YMillis += offset.DeltaYInMillipixels; } } foreach (EnemyObject newEnemyObject in newEnemyObjects) { wrapperList.Add(new EnemyObjectWrapper(newEnemyObject, hasHandledAction: false)); } } var finalEnemyList = new List <EnemyObject>(); foreach (EnemyObjectWrapper enemyObjectWrapper in wrapperList) { if (!enemyObjectWrapper.EnemyObject.IsDestroyed) { finalEnemyList.Add(enemyObjectWrapper.EnemyObject); } } return(new UpdateResult { NewEnemyObjects = finalEnemyList, NewPowerUps = newPowerUps, ShouldEndLevel = shouldEndLevel, NewSoundEffectsToPlay = newSoundEffectsToPlay, BossHealthMeterNumber = bossHealthMeterNumber, BossHealthMeterMilliPercentage = bossHealthMeterMilliPercentage }); }
public EnemyObjectWrapper(EnemyObject enemyObject, bool hasHandledAction) { this.EnemyObject = enemyObject; this.HasHandledAction = hasHandledAction; }