bool IInteractionActor.IsClosestZone(int zoneType, InteractionZoneController zone) { return this.ClosestInteractionZoneForType(zoneType) == zone; }
// PRAGMA MARK - IInteractionActor void IInteractionActor.EnteredZone(int zoneType, InteractionZoneController zone) { this.HashSetForZoneType(zoneType).Add(zone); }
void IInteractionActor.ExitedZone(int zoneType, InteractionZoneController zone) { this.HashSetForZoneType(zoneType).Remove(zone); }