Exemple #1
0
        public void Init(BattlePlayer player, BattlePlayerInputController controller, IBattlePlayerInputDelegate inputDelegate)
        {
            player_        = player;
            controller_    = controller;
            inputDelegate_ = inputDelegate;

            Initialize();
        }
        // PRAGMA MARK - Public Interface
        public static void MoveTo(this BattlePlayerInputController controller, BattlePlayer player, Vector3 endPosition, float duration, EaseType easeType, Action onFinishedCallback = null)
        {
            Vector3 startPosition = player.Rigidbody.position;
            float   oldDrag       = player.Rigidbody.drag;

            controller.DisableInput(BattlePlayerInputController.PriorityKey.Movement);
            player.Rigidbody.drag = BattlePlayer.kBaseDrag;
            player.Rigidbody.AddForce((endPosition - startPosition) * 10, ForceMode.Impulse);
            var coroutine = CoroutineWrapper.DoAfterDelay(duration, () => {
                player.Rigidbody.drag = oldDrag;
                controller.EnableInput(BattlePlayerInputController.PriorityKey.Movement);
                controller.CancelAnyAnimatedMovements();
                if (onFinishedCallback != null)
                {
                    onFinishedCallback.Invoke();
                }
            });

            controller.RegisterAnimatedMovement(coroutine);
        }