Exemple #1
0
 public Hat(Hat other) : base(other)
 {
     this.usetime     = other.usetime;
     this.sanitybonus = other.sanitybonus;
 }
Exemple #2
0
        public static void InitRecipes()
        {
            string[,] recipes = new string[, ] {
                //工具
                { "斧头", "树枝 燧石", "1 1", "axe" },  //每个用一个空格隔开,多了不行
                { "鹤嘴锄", "树枝 燧石", "2 2", "pickaxe" },
                { "end", "end", "", "" },
                ///照明
                { "火把", "干草 树枝", "2 2", "torch_shadow_alt" },
                { "篝火", "干草 木材", "3 2", "campfire" },
                { "石篝火", "木材 石头", "2 12", "firepit_stonehenge" },
                { "end", "", "", "" },
                //生存
                { "钓鱼竿", "树枝 蜘蛛丝", "2 2", "fishingrod" },
                { "end", "", "", "" },
                //武器
                { "长矛", "树枝 干草 燧石", "2 3 1", "spear_rose" },
                { "火腿棒", "猪皮 树枝 大肉", "1 2 2", "hambat_spiralcut" },
                { "end", "", "", "" },
                //防具
                { "草甲", "干草 树枝", "10 2", "lavaarena_armorlight" },
                { "木甲", "木材 干草", "8 6", "armorwood" },
                { "橄榄球头盔", "猪皮 干草", "1 3", "lavaarena_lightdamagerhat" },
                { "end", "", "", "" },
                //服装
                { "花环", "花瓣", "12", "flowerhat_healing" },
                { "草帽", "干草", "12", "strawhat_floppy" },
                { "高礼帽", "蜘蛛丝", "6", "tophat_festive_bell_red_firehound" },
                { "end", "", "", "" },
            };
            string[,] backpacks = new string[, ] {                  //这个比较特殊要单独写
                { "背包", "12", "干草 树枝", "4 4", "backpack_catcoon" }, //12格
                { "猪背包", "16", "猪皮 蜘蛛丝 干草", "4 4 6", "piggyback" }, //16格
            };
            //string[,] foods = new string[,] //不同于烤这个高级
            //{
            //    {""},

            //}
            int Length = recipes.Length / 3;//有3个字符串要除3
            int index  = 0;

            char[]             separator = new char[] { ' ' };
            StringSplitOptions options   = StringSplitOptions.RemoveEmptyEntries; //移除空的

            for (; index < Length; ++index)                                       //工具
            {
                string name = recipes[index, 0];
                if (name == "end")
                {
                    index++; break;
                }
                Tool     tool    = (Tool)g_prefabs.GetPrefab(name);
                string[] prefabs = recipes[index, 1].Split(separator, options);
                string[] nums    = recipes[index, 2].Split(separator, options);
                string   skin    = recipes[index, 3];
                Dictionary <string, uint> recipe = new Dictionary <string, uint>();
                for (int i = 0; i < prefabs.Length; ++i)
                {
                    recipe.Add(prefabs[i], UInt32.Parse(nums[i]));
                }
                AddTool(tool, recipe, skin);
            }
            for (; index < Length; ++index) //照明
            {
                string name = recipes[index, 0];
                if (name == "end")
                {
                    index++; break;
                }
                Prefab   light   = g_prefabs.GetPrefab(name);
                string[] prefabs = recipes[index, 1].Split(separator, options);
                string[] nums    = recipes[index, 2].Split(separator, options);
                string   skin    = recipes[index, 3];
                Dictionary <string, uint> recipe = new Dictionary <string, uint>();
                for (int i = 0; i < prefabs.Length; ++i)
                {
                    recipe.Add(prefabs[i], UInt32.Parse(nums[i]));
                }
                AddLight(light, recipe, skin);
            }
            for (; index < Length; ++index) //生存
            {
                string name = recipes[index, 0];
                if (name == "end")
                {
                    index++; break;
                }
                Prefab   live    = g_prefabs.GetPrefab(name);
                string[] prefabs = recipes[index, 1].Split(separator, options);
                string[] nums    = recipes[index, 2].Split(separator, options);
                string   skin    = recipes[index, 3];
                Dictionary <string, uint> recipe = new Dictionary <string, uint>();
                for (int i = 0; i < prefabs.Length; ++i)
                {
                    recipe.Add(prefabs[i], UInt32.Parse(nums[i]));
                }
                AddLive(live, recipe, skin);
            }
            for (; index < Length; ++index) //武器
            {
                string name = recipes[index, 0];
                if (name == "end")
                {
                    index++; break;
                }
                Weapon   weapon  = (Weapon)g_prefabs.GetPrefab(name);
                string[] prefabs = recipes[index, 1].Split(separator, options);
                string[] nums    = recipes[index, 2].Split(separator, options);
                string   skin    = recipes[index, 3];
                Dictionary <string, uint> recipe = new Dictionary <string, uint>();
                for (int i = 0; i < prefabs.Length; ++i)
                {
                    recipe.Add(prefabs[i], UInt32.Parse(nums[i]));
                }
                AddFight(weapon, recipe, skin);
            }
            for (; index < Length; ++index) //防具
            {
                string name = recipes[index, 0];
                if (name == "end")
                {
                    index++; break;
                }
                Armor    armor   = (Armor)g_prefabs.GetPrefab(name);
                string[] prefabs = recipes[index, 1].Split(separator, options);
                string[] nums    = recipes[index, 2].Split(separator, options);
                string   skin    = recipes[index, 3];
                Dictionary <string, uint> recipe = new Dictionary <string, uint>();
                for (int i = 0; i < prefabs.Length; ++i)
                {
                    recipe.Add(prefabs[i], UInt32.Parse(nums[i]));
                }
                AddFight(armor, recipe, skin);
            }
            for (; index < Length; ++index) //服装,没时间写了,所以就简单写了个帽子
            {
                string name = recipes[index, 0];
                if (name == "end")
                {
                    index++; break;
                }
                Hat      hat     = (Hat)g_prefabs.GetPrefab(name);
                string[] prefabs = recipes[index, 1].Split(separator, options);
                string[] nums    = recipes[index, 2].Split(separator, options);
                string   skin    = recipes[index, 3];
                Dictionary <string, uint> recipe = new Dictionary <string, uint>();
                for (int i = 0; i < prefabs.Length; ++i)
                {
                    recipe.Add(prefabs[i], UInt32.Parse(nums[i]));
                }
                AddClothes(hat, recipe, skin);
            }

            for (int i = 0; i < backpacks.Length / 4; ++i) //不要复制粘贴!!!
            {
                string name     = backpacks[i, 0];
                uint   capacity = UInt32.Parse(backpacks[i, 1]);
                Dictionary <string, uint> recipe = new Dictionary <string, uint>();
                string[] prefabs = backpacks[i, 2].Split(separator, options);
                string[] nums    = backpacks[i, 3].Split(separator, options);
                string   skin    = backpacks[i, 4];
                for (int j = 0; j < prefabs.Length; ++j)
                {
                    recipe.Add(prefabs[j], UInt32.Parse(nums[j]));
                }
                AddBackPack(name, recipe, capacity, skin);
            }
        }
Exemple #3
0
        public static void InitPrefabs()
        {
            foreach (string name in material)
            {
                Prefab prefab = new Prefab(name);
                prefab.AddTag("material");
                prefab.AddTag("stackable");//可堆叠
                prefabs.Add(name, prefab);
            }
            foreach (string v in tool)
            {
                string[] str    = v.Split();
                string   name   = str[0];
                int      num    = Convert.ToInt32(str[1]);
                Tool     prefab = new Tool(name, num);
                SetToolUSe(prefab);
                tools.Add(name, prefab);
            }
            foreach (string v in weapon)
            {
                var      traveler = Form1.traveler;
                string[] str      = v.Split();
                string   name     = str[0];
                double   damage   = Convert.ToDouble(str[1]);
                int      usetime  = Convert.ToInt32(str[2]);
                Weapon   prefab   = new Weapon(name, damage, usetime);
                SetWeaponSkills(prefab);

                prefab.usefn1 = (Prefab who) => {
                    var weapon = (Weapon)who;
                    traveler.SetWeapon(weapon);
                    weapon.curusetime--;
                    MainForm.TB_weapon.Text = weapon.name;
                    if (weapon.IsBroken())
                    {
                        MainForm.TB_weapon.Text = "";
                        traveler.backpack.Remove(weapon.name, 1);
                    }
                    MainForm.ReflashBackpackList();
                };

                weapons.Add(name, prefab);
            }
            foreach (string v in armor)
            {
                var      traveler      = Form1.traveler;
                string[] str           = v.Split();
                string   name          = str[0];
                double   defense       = Convert.ToDouble(str[1]);
                double   maxdurability = Convert.ToDouble(str[2]);
                Armor    prefab        = new Armor(name, defense, maxdurability);

                prefab.usefn1 = (Prefab who) => {
                    var armor = (Armor)who;
                    traveler.SetArmor(armor);
                    traveler.backpack.Remove(armor.name, 1);
                    MainForm.TB_armor.Text = armor.name;
                    MainForm.ReflashBackpackList();
                };

                armors.Add(name, prefab);
            }
            foreach (string v in hat)
            {
                var      traveler    = Form1.traveler;
                string[] str         = v.Split();
                string   name        = str[0];
                double   sanitybonus = Convert.ToDouble(str[1]);
                int      usetime     = Convert.ToInt32(str[2]);
                Hat      prefab      = new Hat(name, sanitybonus, usetime);
                prefab.usefn1 = (Prefab who) => {
                    var hat = (Hat)who;
                    traveler.SetHat(hat);
                    traveler.backpack.Remove(who.name, 1);
                    MainForm.TB_hat.Text = who.name;
                    MainForm.timer_baseupdata.Enabled = true;
                };
                hats.Add(name, prefab);
            }
            foreach (string v in food) //简单的烤
            {
                var      traveler = Form1.traveler;
                string[] str      = v.Split();
                string   name     = str[0];
                if (name == "end")
                {
                    continue;
                }
                double hungerdelta = Convert.ToDouble(str[1]);
                double healthdelta = Convert.ToDouble(str[2]);
                double sanitydelta = Convert.ToDouble(str[3]);
                Food   prefab      = new Food(name, hungerdelta, healthdelta, sanitydelta);
                foods.Add(prefab.name, prefab);
                prefab.usefn1 = (Prefab who) => {
                    traveler.Eat((Food)who);
                    traveler.backpack.Remove(who.name, 1);
                    MainForm.ReflashBasedata();
                };

                if (str.Length > 4)
                {
                    double cookhungerdelta = Convert.ToDouble(str[4]);
                    double cookhealthdelta = Convert.ToDouble(str[5]);
                    double cooksanitydelta = Convert.ToDouble(str[6]);

                    Food cookprefab = new Food("烤" + name, cookhungerdelta, cookhealthdelta, cooksanitydelta);
                    cookprefab.recipe.Add(prefab.name, 1);
                    prefab.SetCookfood(cookprefab);

                    foods.Add(cookprefab.name, cookprefab);
                    MainForm.AddCookButton(cookprefab, str[7]);  //强迫加入图片
                    cookprefab.usefn1 = (Prefab who) => {
                        traveler.Eat((Food)who);
                        traveler.backpack.Remove(who.name, 1);
                        MainForm.ReflashBasedata();
                    };
                }
            }

            foreach (string name in goods)
            {
                if (prefabs.ContainsKey(name))
                {
                    prefabs[name].AddTag("tradeable");
                }
                else if (tools.ContainsKey(name))
                {
                    tools[name].AddTag("tradeable");
                }
                else if (weapons.ContainsKey(name))
                {
                    weapons[name].AddTag("tradeable");
                }
                else if (armors.ContainsKey(name))
                {
                    armors[name].AddTag("tradeable");
                }
                else if (foods.ContainsKey(name))
                {
                    foods[name].AddTag("tradeable");
                }
                else
                {
                    Prefab newprefab = new Prefab(name);
                    newprefab.AddTag("tradeable");
                    prefabs.Add(name, newprefab);
                }
            }
        }
Exemple #4
0
 public static void RemovePrefab(Hat prefab)
 {
     hats.Remove(prefab.name);
 }
Exemple #5
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 public void RemoveHat()
 {
     this.sanitybonus -= this.hat.sanitybonus;
     this.hat          = null;
 }
Exemple #6
0
 public void SetHat(Hat hat)
 {
     this.hat          = hat;
     this.sanitybonus += hat.sanitybonus;
 }