// Called every time a new input report has arrived protected virtual void On_Report(object sender, EventArgs e) { DS4Device device = (DS4Device)sender; int ind = -1; for (int i = 0, arlength = DS4_CONTROLLER_COUNT; ind == -1 && i < arlength; i++) { DS4Device tempDev = DS4Controllers[i]; if (tempDev != null && device == tempDev) { ind = i; } } if (ind != -1) { if (getFlushHIDQueue(ind)) { device.FlushHID(); } string devError = tempStrings[ind] = device.error; if (!string.IsNullOrEmpty(devError)) { device.getUiContext()?.Post(new SendOrPostCallback(delegate(object state) { LogDebug(devError); }), null); } if (inWarnMonitor[ind]) { int flashWhenLateAt = getFlashWhenLateAt(); if (!lag[ind] && device.Latency >= flashWhenLateAt) { lag[ind] = true; device.getUiContext()?.Post(new SendOrPostCallback(delegate(object state) { LagFlashWarning(ind, true); }), null); } else if (lag[ind] && device.Latency < flashWhenLateAt) { lag[ind] = false; device.getUiContext()?.Post(new SendOrPostCallback(delegate(object state) { LagFlashWarning(ind, false); }), null); } } else { if (DateTime.UtcNow - device.firstActive > TimeSpan.FromSeconds(5)) { inWarnMonitor[ind] = true; } } device.getCurrentState(CurrentState[ind]); DS4State cState = CurrentState[ind]; DS4State pState = device.getPreviousStateRef(); //device.getPreviousState(PreviousState[ind]); //DS4State pState = PreviousState[ind]; if (!device.firstReport && device.IsAlive()) { device.firstReport = true; device.getUiContext()?.Post(new SendOrPostCallback(delegate(object state) { OnDeviceStatusChanged(this, ind); }), null); } else if (pState.Battery != cState.Battery || device.oldCharging != device.isCharging()) { byte tempBattery = currentBattery[ind] = cState.Battery; bool tempCharging = charging[ind] = device.isCharging(); device.getUiContext()?.Post(new SendOrPostCallback(delegate(object state) { OnBatteryStatusChange(this, ind, tempBattery, tempCharging); }), null); } if (getEnableTouchToggle(ind)) { CheckForTouchToggle(ind, cState, pState); } cState = Mapping.SetCurveAndDeadzone(ind, cState); if (!recordingMacro && (!string.IsNullOrEmpty(tempprofilename[ind]) || containsCustomAction(ind) || containsCustomExtras(ind) || getProfileActionCount(ind) > 0)) { Mapping.MapCustom(ind, cState, MappedState[ind], ExposedState[ind], touchPad[ind], this); cState = MappedState[ind]; } if (!useDInputOnly[ind]) { x360Bus.Parse(cState, processingData[ind].Report, ind); // We push the translated Xinput state, and simultaneously we // pull back any possible rumble data coming from Xinput consumers. if (x360Bus.Report(processingData[ind].Report, processingData[ind].Rumble)) { byte Big = processingData[ind].Rumble[3]; byte Small = processingData[ind].Rumble[4]; if (processingData[ind].Rumble[1] == 0x08) { setRumble(Big, Small, ind); } } } if (_udpServer != null) { _udpServer.NewReportIncoming(GetPadDetailForIdx(ind), CurrentState[ind]); } // Output any synthetic events. Mapping.Commit(ind); // Update the GUI/whatever. DS4LightBar.updateLightBar(device, ind, cState, ExposedState[ind], touchPad[ind]); } }
//Called every time the new input report has arrived protected virtual void On_Report(object sender, EventArgs e) { DS4Device device = (DS4Device)sender; int ind = -1; for (int i = 0; i < DS4Controllers.Length; i++) { if (device == DS4Controllers[i]) { ind = i; } } if (ind != -1) { if (FlushHIDQueue[ind]) { device.FlushHID(); } if (!string.IsNullOrEmpty(device.error)) { LogDebug(device.error); } if (DateTime.UtcNow - device.firstActive > TimeSpan.FromSeconds(5)) { if (device.Latency >= FlashWhenLateAt && !lag[ind]) { LagFlashWarning(ind, true); } else if (device.Latency < FlashWhenLateAt && lag[ind]) { LagFlashWarning(ind, false); } } device.getExposedState(ExposedState[ind], CurrentState[ind]); DS4State cState = CurrentState[ind]; device.getPreviousState(PreviousState[ind]); DS4State pState = PreviousState[ind]; if (pState.Battery != cState.Battery) { ControllerStatusChanged(this); } CheckForHotkeys(ind, cState, pState); if (eastertime) { EasterTime(ind); } GetInputkeys(ind); if (LSCurve[ind] != 0 || RSCurve[ind] != 0 || LSDeadzone[ind] != 0 || RSDeadzone[ind] != 0 || L2Deadzone[ind] != 0 || R2Deadzone[ind] != 0 || LSSens[ind] != 0 || RSSens[ind] != 0 || L2Sens[ind] != 0 || R2Sens[ind] != 0) //if a curve or deadzone is in place { cState = Mapping.SetCurveAndDeadzone(ind, cState); } if (!recordingMacro && (!string.IsNullOrEmpty(tempprofilename[ind]) || HasCustomAction(ind) || HasCustomExtras(ind) || ProfileActions[ind].Count > 0)) { Mapping.MapCustom(ind, cState, MappedState[ind], ExposedState[ind], touchPad[ind], this); cState = MappedState[ind]; } //if (HasCustomExtras(ind)) // DoExtras(ind); // Update the GUI/whatever. DS4LightBar.updateLightBar(device, ind, cState, ExposedState[ind], touchPad[ind]); x360Bus.Parse(cState, processingData[ind].Report, ind); // We push the translated Xinput state, and simultaneously we // pull back any possible rumble data coming from Xinput consumers. if (x360Bus.Report(processingData[ind].Report, processingData[ind].Rumble)) { Byte Big = (Byte)(processingData[ind].Rumble[3]); Byte Small = (Byte)(processingData[ind].Rumble[4]); if (processingData[ind].Rumble[1] == 0x08) { setRumble(Big, Small, ind); } } // Output any synthetic events. Mapping.Commit(ind); // Pull settings updates. device.IdleTimeout = IdleDisconnectTimeout[ind]; } }