public override void ResetState(bool submit = true) { outDS4Report = default(DS4_REPORT_EX); outDS4Report.wButtons &= unchecked ((ushort)~0X0F); outDS4Report.wButtons |= 0x08; outDS4Report.bThumbLX = 0x80; outDS4Report.bThumbLY = 0x80; outDS4Report.bThumbRX = 0x80; outDS4Report.bThumbRY = 0x80; DS4OutDeviceExtras.CopyBytes(ref outDS4Report, rawOutReportEx); if (submit) { cont.SubmitRawReport(rawOutReportEx); } }
public override unsafe void ConvertandSendReport(DS4State state, int device) { if (!connected) { return; } ushort tempButtons = 0; DualShock4DPadDirection tempDPad = DualShock4DPadDirection.None; ushort tempSpecial = 0; unchecked { if (state.Share) { tempButtons |= DualShock4Button.Share.Value; } if (state.L3) { tempButtons |= DualShock4Button.ThumbLeft.Value; } if (state.R3) { tempButtons |= DualShock4Button.ThumbRight.Value; } if (state.Options) { tempButtons |= DualShock4Button.Options.Value; } if (state.DpadUp && state.DpadRight) { tempDPad = DualShock4DPadDirection.Northeast; } else if (state.DpadUp && state.DpadLeft) { tempDPad = DualShock4DPadDirection.Northwest; } else if (state.DpadUp) { tempDPad = DualShock4DPadDirection.North; } else if (state.DpadRight && state.DpadDown) { tempDPad = DualShock4DPadDirection.Southeast; } else if (state.DpadRight) { tempDPad = DualShock4DPadDirection.East; } else if (state.DpadDown && state.DpadLeft) { tempDPad = DualShock4DPadDirection.Southwest; } else if (state.DpadDown) { tempDPad = DualShock4DPadDirection.South; } else if (state.DpadLeft) { tempDPad = DualShock4DPadDirection.West; } /*if (state.DpadUp) tempDPad = (state.DpadRight) ? DualShock4DPadValues.Northeast : DualShock4DPadValues.North; * if (state.DpadRight) tempDPad = (state.DpadDown) ? DualShock4DPadValues.Southeast : DualShock4DPadValues.East; * if (state.DpadDown) tempDPad = (state.DpadLeft) ? DualShock4DPadValues.Southwest : DualShock4DPadValues.South; * if (state.DpadLeft) tempDPad = (state.DpadUp) ? DualShock4DPadValues.Northwest : DualShock4DPadValues.West; */ if (state.L1) { tempButtons |= DualShock4Button.ShoulderLeft.Value; } if (state.R1) { tempButtons |= DualShock4Button.ShoulderRight.Value; } //if (state.L2Btn) tempButtons |= DualShock4Buttons.TriggerLeft; //if (state.R2Btn) tempButtons |= DualShock4Buttons.TriggerRight; if (state.L2 > 0) { tempButtons |= DualShock4Button.TriggerLeft.Value; } if (state.R2 > 0) { tempButtons |= DualShock4Button.TriggerRight.Value; } if (state.Triangle) { tempButtons |= DualShock4Button.Triangle.Value; } if (state.Circle) { tempButtons |= DualShock4Button.Circle.Value; } if (state.Cross) { tempButtons |= DualShock4Button.Cross.Value; } if (state.Square) { tempButtons |= DualShock4Button.Square.Value; } if (state.PS) { tempSpecial |= DualShock4SpecialButton.Ps.Value; } if (state.OutputTouchButton) { tempSpecial |= DualShock4SpecialButton.Touchpad.Value; } outDS4Report.wButtons = tempButtons; // Frame counter is high 6 bits. Low 2 bits is for extra buttons (PS, TP Click) outDS4Report.bSpecial = (byte)(tempSpecial | (state.FrameCounter << 2)); outDS4Report.wButtons |= tempDPad.Value; } outDS4Report.bTriggerL = state.L2; outDS4Report.bTriggerR = state.R2; SASteeringWheelEmulationAxisType steeringWheelMappedAxis = Global.GetSASteeringWheelEmulationAxis(device); switch (steeringWheelMappedAxis) { case SASteeringWheelEmulationAxisType.None: outDS4Report.bThumbLX = state.LX; outDS4Report.bThumbLY = state.LY; outDS4Report.bThumbRX = state.RX; outDS4Report.bThumbRY = state.RY; break; case SASteeringWheelEmulationAxisType.LX: outDS4Report.bThumbLX = (byte)state.SASteeringWheelEmulationUnit; outDS4Report.bThumbLY = state.LY; outDS4Report.bThumbRX = state.RX; outDS4Report.bThumbRY = state.RY; break; case SASteeringWheelEmulationAxisType.LY: outDS4Report.bThumbLX = state.LX; outDS4Report.bThumbLY = (byte)state.SASteeringWheelEmulationUnit; outDS4Report.bThumbRX = state.RX; outDS4Report.bThumbRY = state.RY; break; case SASteeringWheelEmulationAxisType.RX: outDS4Report.bThumbLX = state.LX; outDS4Report.bThumbLY = state.LY; outDS4Report.bThumbRX = (byte)state.SASteeringWheelEmulationUnit; outDS4Report.bThumbRY = state.RY; break; case SASteeringWheelEmulationAxisType.RY: outDS4Report.bThumbLX = state.LX; outDS4Report.bThumbLY = state.LY; outDS4Report.bThumbRX = state.RX; outDS4Report.bThumbRY = (byte)state.SASteeringWheelEmulationUnit; break; case SASteeringWheelEmulationAxisType.L2R2: outDS4Report.bTriggerL = outDS4Report.bTriggerR = 0; if (state.SASteeringWheelEmulationUnit >= 0) { outDS4Report.bTriggerL = (Byte)state.SASteeringWheelEmulationUnit; } else { outDS4Report.bTriggerR = (Byte)state.SASteeringWheelEmulationUnit; } goto case SASteeringWheelEmulationAxisType.None; case SASteeringWheelEmulationAxisType.VJoy1X: case SASteeringWheelEmulationAxisType.VJoy2X: DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_X); goto case SASteeringWheelEmulationAxisType.None; case SASteeringWheelEmulationAxisType.VJoy1Y: case SASteeringWheelEmulationAxisType.VJoy2Y: DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_Y); goto case SASteeringWheelEmulationAxisType.None; case SASteeringWheelEmulationAxisType.VJoy1Z: case SASteeringWheelEmulationAxisType.VJoy2Z: DS4Windows.VJoyFeeder.vJoyFeeder.FeedAxisValue(state.SASteeringWheelEmulationUnit, ((((uint)steeringWheelMappedAxis) - ((uint)SASteeringWheelEmulationAxisType.VJoy1X)) / 3) + 1, DS4Windows.VJoyFeeder.HID_USAGES.HID_USAGE_Z); goto case SASteeringWheelEmulationAxisType.None; default: // Should never come here but just in case use the NONE case as default handler.... goto case SASteeringWheelEmulationAxisType.None; } // Only worry about mapping 1 touch packet outDS4Report.bTouchPacketsN = 1; outDS4Report.sCurrentTouch.bPacketCounter = state.TouchPacketCounter; outDS4Report.sCurrentTouch.bIsUpTrackingNum1 = state.TrackPadTouch0.RawTrackingNum; outDS4Report.sCurrentTouch.bTouchData1[0] = (byte)(state.TrackPadTouch0.X & 0xFF); outDS4Report.sCurrentTouch.bTouchData1[1] = (byte)((state.TrackPadTouch0.X >> 8) & 0x0F | (state.TrackPadTouch0.Y << 4) & 0xF0); outDS4Report.sCurrentTouch.bTouchData1[2] = (byte)(state.TrackPadTouch0.Y >> 4); outDS4Report.sCurrentTouch.bIsUpTrackingNum2 = state.TrackPadTouch1.RawTrackingNum; outDS4Report.sCurrentTouch.bTouchData2[0] = (byte)(state.TrackPadTouch1.X & 0xFF); outDS4Report.sCurrentTouch.bTouchData2[1] = (byte)((state.TrackPadTouch1.X >> 8) & 0x0F | (state.TrackPadTouch1.Y << 4) & 0xF0); outDS4Report.sCurrentTouch.bTouchData2[2] = (byte)(state.TrackPadTouch1.Y >> 4); // Flip some coordinates back to DS4 device coordinate system //outDS4Report.wGyroX = (short)-state.Motion.gyroYawFull; //outDS4Report.wGyroY = (short)state.Motion.gyroPitchFull; outDS4Report.wGyroX = (short)state.Motion.gyroPitchFull; outDS4Report.wGyroY = (short)-state.Motion.gyroYawFull; outDS4Report.wGyroZ = (short)-state.Motion.gyroRollFull; outDS4Report.wAccelX = (short)-state.Motion.accelXFull; outDS4Report.wAccelY = (short)-state.Motion.accelYFull; outDS4Report.wAccelZ = (short)state.Motion.accelZFull; // USB DS4 v.1 battery level range is [0-11] outDS4Report.bBatteryLvlSpecial = (byte)(state.Battery / 11); outDS4Report.wTimestamp = state.ds4Timestamp; DS4OutDeviceExtras.CopyBytes(ref outDS4Report, rawOutReportEx); //Console.WriteLine("TEST: {0}, {1} {2}", outDS4Report.wGyroX, rawOutReportEx[12], rawOutReportEx[13]); //Console.WriteLine("OUTPUT: {0}", string.Join(", ", rawOutReportEx)); cont.SubmitRawReport(rawOutReportEx); }