Exemple #1
0
        /// <summary>
        /// Load a BND4 archive from a file and return a <see cref="BND4File"></see> object.
        /// </summary>
        /// <param name="filePath"></param>
        public static BND4File Load(string filePath)
        {
            var BND = new BND4File();

            BND.LoadInPlace(filePath);
            return(BND);
        }
Exemple #2
0
        /// <summary>
        /// Create a BND4File object from subfiles stored in a folder.
        /// </summary>
        /// <param name="folder"></param>
        /// <param name="encrypt"></param>
        /// <returns></returns>
        public static BND4File Pack(string folder, bool encrypt = true)
        {
            if (DEBUG)
            {
                Console.WriteLine("[DEBUG] PACKING FOLDER INTO BND4 ARCHIVE...");
            }

            Utils.Assert(Directory.Exists(folder), "Folder does not exist");

            string[] files = Directory.GetFiles(folder);
            Utils.Assert(files.Length != 0, "No subfiles to add to archive");

            var BND = new BND4File();

            BND.isUnicode = true;
            BND.entries   = new BND4Entry[files.Length];

            for (int i = 0; i < files.Length; i++)
            {
                BND.entries[i]      = new BND4Entry();
                BND.entries[i].name = Path.GetFileName(files[i]);

                byte[] data = File.ReadAllBytes(files[i]);
                if (encrypt)
                {
                    BND.entries[i].SetEncryptedData(data, false);
                }
                else
                {
                    BND.entries[i].data = data;
                }
            }

            if (DEBUG)
            {
                Console.WriteLine("[DEBUG] PACKING COMPLETED");
            }

            return(BND);
        }
Exemple #3
0
        static void Main()
        {
            while (true)
            {
                Console.Clear();
                Console.WriteLine(@"Choose action:
  [1] Unpack encrypted SL2 save file
  [2] Pack encrypted SL2 save file
  [3] Unpack unencrypted BND4 archive
  [4] Pack unencrypted BND4 archive
  [5] Patch SL2 save file linked account
  [6] Recursively patch all saves in a folder
  [7] Exit
");

                char key;
                do
                {
                    key = Console.ReadKey(true).KeyChar;
                } while (key < '1' || key > '7');
                if (key == '7')
                {
                    return;
                }

                // Get default DS3 Save location & prompt open save file
                var ds3Folder = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "DarkSoulsIII\\");

                if (key == '2' || key == '4')
                {
                    var diagFolder = new CommonOpenFileDialog()
                    {
                        Title            = "Select unpack directory",
                        IsFolderPicker   = true,
                        InitialDirectory = ds3Folder
                    };
                    if (diagFolder.ShowDialog() != CommonFileDialogResult.Ok)
                    {
                        continue;
                    }
                    BND4File file = BND4File.Pack(diagFolder.FileName, key == '2');

                    var diagSave = new SaveFileDialog()
                    {
                        Title            = "Save packet file at...",
                        DefaultExt       = "sl2",
                        FileName         = "DS30000.sl2",
                        InitialDirectory = ds3Folder
                    };
                    if (diagSave.ShowDialog() != DialogResult.OK)
                    {
                        continue;
                    }

                    file.Save(diagSave.FileName);

                    Console.Write("\nDone, press any key to return to menu");
                    Console.ReadKey(true);
                    continue;
                }

                if (key == '6')
                {
                    var diagFolder = new CommonOpenFileDialog()
                    {
                        Title            = "Select root directory",
                        IsFolderPicker   = true,
                        InitialDirectory = ds3Folder
                    };
                    if (diagFolder.ShowDialog() != CommonFileDialogResult.Ok)
                    {
                        continue;
                    }

                    Console.WriteLine("Proceed carefully. Entering the wrong ID will make the save unreadable.");

                    ulong steamID = 0;
                    while (steamID == 0)
                    {
                        Console.Write("Enter your 64-bit Steam ID (number in profile URL): ");
                        if (!ulong.TryParse(Console.ReadLine(), out steamID))
                        {
                            Console.WriteLine("Please input a valid number.");
                        }
                    }

                    foreach (string saveFile in Directory.EnumerateFiles(diagFolder.FileName, "*.sl2", SearchOption.AllDirectories))
                    {
                        Console.WriteLine("  Patching " + saveFile + "...");

                        BND4File BND = new BND4File(saveFile);

                        BND.PatchDS3AccountFlag(steamID);
                        BND.Save(saveFile);
                    }

                    Console.Write("\nDone, press any key to return to menu");
                    Console.ReadKey(true);
                    continue;
                }

                var diagOpen = new OpenFileDialog()
                {
                    Title            = "Select BND4/SL2 file",
                    DefaultExt       = "sl2",
                    CheckFileExists  = true,
                    CheckPathExists  = true,
                    Multiselect      = false,
                    InitialDirectory = ds3Folder
                };
                if (diagOpen.ShowDialog() != DialogResult.OK)
                {
                    continue;
                }

                if (key == '1' || key == '3')
                {
                    var diagFolder = new CommonOpenFileDialog()
                    {
                        Title            = "Select unpack directory",
                        IsFolderPicker   = true,
                        InitialDirectory = ds3Folder
                    };
                    if (diagFolder.ShowDialog() != CommonFileDialogResult.Ok)
                    {
                        continue;
                    }
                    BND4File.Unpack(diagOpen.FileName, diagFolder.FileName, key == '1');
                }
                if (key == '5')
                {
                    var save = new BND4File(diagOpen.FileName);
                    Console.WriteLine("Proceed carefully. Entering the wrong ID will make the save unreadable.");

                    ulong steamID = 0;
                    while (steamID == 0)
                    {
                        Console.Write("Enter your 64-bit Steam ID (number in profile URL): ");
                        if (!ulong.TryParse(Console.ReadLine(), out steamID))
                        {
                            Console.WriteLine("Please input a valid number.");
                        }
                    }

                    save.PatchDS3AccountFlag(steamID);

                    var diagSave = new SaveFileDialog()
                    {
                        Title            = "Save patched file at...",
                        DefaultExt       = "sl2",
                        FileName         = "DS30000.sl2",
                        InitialDirectory = ds3Folder
                    };
                    if (diagSave.ShowDialog() != DialogResult.OK)
                    {
                        continue;
                    }

                    save.Save(diagSave.FileName);
                }

                Console.Write("\nDone, press any key to return to menu");
                Console.ReadKey(true);
            }
        }
Exemple #4
0
        /// <summary>
        /// Unpack a BND4 file into a folder.
        /// </summary>
        /// <param name="filePath"></param>
        /// <param name="folder"></param>
        /// <param name="decrypt"></param>
        public static void Unpack(string filePath, string folder, bool decrypt = true)
        {
            var BND = new BND4File(filePath);

            BND.Unpack(folder, decrypt);
        }