void OnUnitDied(EventInfo eventInfo)
        {
            // Change this eventinfo  into what we need?
            UnitDeathEventInfo unitDeathInfo = (UnitDeathEventInfo)eventInfo;

            Debug.Log("Alerted about Unit death: " + unitDeathInfo.UnitDead.name);
        }
Exemple #2
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 // Update is called once per frame
 void Update()
 {
     if (health <= 0)
     {
         UnitDeathEventInfo deathInfo = new UnitDeathEventInfo();
         deathInfo.EventDescription = gameObject.name + " was killed by: " + DamagerName;
         deathInfo.UnitDead         = this.gameObject;
         EventSystemManager.Instance.FireEvent(deathInfo);
     }
 }
Exemple #3
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        void Die(EventInfo eventInfo)
        {
            UnitDeathEventInfo deathInfo = (UnitDeathEventInfo)eventInfo;

            if (deathInfo.UnitDead.name == gameObject.name)
            {
                if (!SendToPoolOnDeath && DistroyOnDeath)
                {
                    GameObject.Destroy(this.gameObject);
                }
                else if (SendToPoolOnDeath && !DistroyOnDeath && PoolName != "")
                {
                    //PoolManager.Instance.GetPool(PoolName).AddToPool(this.gameObject);
                }
            }
        }