partial void DeleteFighter(Fighter instance);
 partial void UpdateFighter(Fighter instance);
		private void detach_Fighters(Fighter entity)
		{
			this.SendPropertyChanging();
			entity.Member = null;
		}
 partial void InsertFighter(Fighter instance);
		private void attach_Fighters(Fighter entity)
		{
			this.SendPropertyChanging();
			entity.Member = this;
		}