Exemple #1
0
		public override void SendEnterHouse(House house)
		{
			GSTCPPacketOut pak = new GSTCPPacketOut(GetPacketCode(eServerPackets.HouseEnter));

			pak.WriteShort((ushort)house.HouseNumber);
			pak.WriteShort((ushort)25000);         //constant!
			pak.WriteInt((uint)house.X);
			pak.WriteInt((uint)house.Y);
			pak.WriteShort((ushort)house.Heading); //useless/ignored by client.
			pak.WriteByte(0x00);
			pak.WriteByte((byte)(house.GetGuildEmblemFlags() | (house.Emblem & 0x010000) >> 14));//new Guild Emblem
			pak.WriteShort((ushort)house.Emblem);	//emblem
			pak.WriteByte(0x00);
			pak.WriteByte(0x00);
			pak.WriteByte((byte)house.Model);
			pak.WriteByte(0x00);
			pak.WriteByte(0x00);
			pak.WriteByte(0x00);
			pak.WriteByte((byte)house.Rug1Color);
			pak.WriteByte((byte)house.Rug2Color);
			pak.WriteByte((byte)house.Rug3Color);
			pak.WriteByte((byte)house.Rug4Color);
			pak.WriteByte(0x00);

			SendTCP(pak);
		}
		public virtual void SendEnterHouse(House house)
		{
			using (var pak = new GSTCPPacketOut(GetPacketCode(eServerPackets.HouseEnter)))
			{
				pak.WriteShort((ushort) house.HouseNumber);
				pak.WriteShort(25000); //constant!
				pak.WriteInt((uint) house.X);
				pak.WriteInt((uint) house.Y);
				pak.WriteShort((ushort) house.Heading); //useless/ignored by client.
				pak.WriteByte(0x00);
				pak.WriteByte((byte) house.GetGuildEmblemFlags()); //emblem style
				pak.WriteShort((ushort) house.Emblem); //emblem
				pak.WriteByte(0x00);
				pak.WriteByte(0x00);
				pak.WriteByte((byte) house.Model);
				pak.WriteByte(0x00);
				pak.WriteByte(0x00);
				pak.WriteByte(0x00);
				pak.WriteByte((byte) house.Rug1Color);
				pak.WriteByte((byte) house.Rug2Color);
				pak.WriteByte((byte) house.Rug3Color);
				pak.WriteByte((byte) house.Rug4Color);
				pak.WriteByte(0x00);

				SendTCP(pak);
			}
		}