internal void InternalBuild(frmMain frm) { Logging.LogAction = ParseLog; Start = DateTime.Now; Form = frm; Form.DisableButtons(); var data = PatchData.Create(BuildSettings.Instance); data.GameFolder = BuildSettings.Instance.GameFolders[0]; data.Init(); data.RunSection = RunSection.InitialPatch; var ret = data.Patch(); data.RunSection = RunSection.LinkedPatch; BuildSettings.Instance.Init(); ret = data.Patch(); data.RunSection = RunSection.FinalPatch; BuildSettings.Instance.Init(); ret = data.Patch(); Form?.EnableButtons(); }
internal void RemoteBuild(frmMain frm, PatchData data = null) { Start = DateTime.Now; Form = frm; Form?.DisableButtons(); data = data ?? PatchData.Create(BuildSettings.Instance); foreach (var location in BuildSettings.Instance.GameFolders) { data.GameFolder = location; if (BuildSettings.Instance.AutoClose) { var isDedicatedServer = data.IsDedicatedServer; var exe = isDedicatedServer ? "7DaysToDieServer" : "7DaysToDie"; Helper.KillProcessByName(exe); } var extraArgs = ""; if (BuildSettings.AutoBuild) { extraArgs += " /ScriptOnly"; } if (BuildSettings.EnableAllMods) { extraArgs += " /EnableAllMods"; } if (BuildSettings.AutoUpdateHarmony) { extraArgs += " /UpdateHarmony"; } if (BuildSettings.SkipAssetCopy) { extraArgs += " /SkipAssetCopy"; } if (BuildSettings.Instance.Compiler is CodeDomCompiler) { extraArgs += " /UseLegacyCompiler"; } BuildArguments.Add($@"/InitialPatch /GameFolder ""{data.GameFolder}"" /BuildId {PatchData.BuildId} /ModFolder ""{data.ModFolder}""" + extraArgs); BuildArguments.Add($@"/LinkedPatch /GameFolder ""{data.GameFolder}"" /BuildId {PatchData.BuildId} /ModFolder ""{data.ModFolder}""" + extraArgs); BuildArguments.Add($@"/FinalPatch /GameFolder ""{data.GameFolder}"" /BuildId {PatchData.BuildId} /ModFolder ""{data.ModFolder}""" + extraArgs); if (BuildSettings.Instance.AutoPlay) { BuildArguments.Add($@"startprocess {data.StartPath}"); } } Next(); }
public static string StartDebugging() { try { Logging.Log("Starting debugging..."); var data = PatchData.Create(BuildSettings.Instance); var isDedicatedServer = data.IsDedicatedServer; var exe = isDedicatedServer ? "7DaysToDieServer" : "7DaysToDie"; Helper.KillProcessByName(exe); var settings = BuildSettings.Instance; if (settings.GameFolders.Count == 0) { return("No game folder has been set up"); } var folder = settings.GameFolders[0]; data.GameFolder = BuildSettings.Instance.GameFolders.FirstOrDefault(); if (!File.Exists(data.ExePath)) { return("No exe file found to run"); } var info = FileVersionInfo.GetVersionInfo(data.ExePath); var productVersion = info.ProductVersion.Substring(0, info.ProductVersion.LastIndexOf(".")); var unityResourceLocation = UnityResourcesLocation + "Unity." + productVersion; if (!Directory.Exists(unityResourceLocation)) { return("Can't find mono version to patch for Unity " + productVersion + "\nYou can try manually adding the files found at https://github.com/0xd4d/dnSpy/releases under 'Unity-debugging-XXX'"); } var monoLocationPatched = unityResourceLocation + "/mono.dll"; var monoLocation = data.GameFolder + "/Mono/EmbedRuntime/mono.dll"; if (File.Exists(monoLocation)) { File.Copy(monoLocationPatched, monoLocation, true); } var monov4LocationPatched = unityResourceLocation + "/mono-2.0-bdwgc.dll"; var monov4Location = data.GameFolder + "/MonoBleedingEdge/EmbedRuntime/mono-2.0-bdwgc.dll"; if (File.Exists(monov4Location)) { File.Copy(monov4LocationPatched, monov4Location, true); } var dnspyExe = DnSpyLocation + "dnSpy.exe"; var args = $@"""{data.GameFolder + data.GameDllLocation}"" --start-debugger ""{data.ExePath}"""; ProcessStartInfo pInfo = new ProcessStartInfo(Path.GetFileName(dnspyExe), args); pInfo.WorkingDirectory = Path.GetDirectoryName(dnspyExe); Process.Start(pInfo); return(string.Empty); } catch (Exception ex) { return("I'm sorry Dave, I'm afraid I can't do that: " + ex.Message); } }