public TExSB(Expression ex) : base(ex) { bpi = TExPI.Box(Ex.Field(ex, "bpi")); scale = Ex.Field(ex, "scale"); direction = new TExV2(Ex.Field(ex, "direction")); velocity = new TExMov(Ex.Field(ex, "movement")); }
public static BlockExpression RotateLerp(Ex target, Ex source, TExArgCtx bpi, bool isRate, bool isTrue, Ex rate) { if (isRate) { rate = rate.Mul(M.degRad); } if (isTrue) { rate = rate.Mul(ETime.FRAME_TIME); } TExV2 v = TExV2.Variable(); TEx <float> ang = ExUtils.VFloat(); Expression[] exprs = new Expression[3]; exprs[1] = ang.Is(RadDiff(target, v)); if (isTrue) { var key = bpi.Ctx.NameWithSuffix("_RotateLerpKey"); exprs[0] = v.Is( Ex.Condition(FiringCtx.Contains <Vector2>(bpi, key), FiringCtx.GetValue <Vector2>(bpi, key), FiringCtx.SetValue <Vector2>(bpi, key, source) )); exprs[2] = FiringCtx.SetValue <Vector2>(bpi, key, RotateRad(isRate ? (Ex)Limit(rate, ang) : ang.Mul(rate), v)); } else { exprs[0] = v.Is(source); exprs[2] = RotateRad(isRate ? (Ex)Limit(bpi.t.Mul(rate), ang) : ang.Mul(Min(bpi.t.Mul(rate), E1)), v); } return(Ex.Block(new ParameterExpression[] { v, ang }, exprs)); }
protected TExSB(ExMode m, string?name) : base(m, name) { bpi = TExPI.Box(Ex.Field(ex, "bpi")); scale = Ex.Field(ex, "scale"); direction = new TExV2(Ex.Field(ex, "direction")); velocity = new TExMov(Ex.Field(ex, "movement")); }
public static BlockExpression LaserRotateLerp(Ex target, Ex source, TExArgCtx bpi, Ex rate) { var r1 = rate.Mul(ExC(ETime.FRAME_TIME)); TExV2 v = TExV2.Variable(); TEx <float> ang = ExUtils.VFloat(); var dirKey = bpi.Ctx.NameWithSuffix("_LaserRotateLerpDirKey"); var sideKey = bpi.Ctx.NameWithSuffix("_LaserRotateLerpSideKey"); var inter_ang = HighPass(ExC(0.01f), RadDiff(target, v)); return(Ex.Block(new ParameterExpression[] { v, ang }, Ex.Condition( bpi.FCtxHas <Vector2>(dirKey).And(bpi.t.GT0()), Ex.Block( v.Is(bpi.FCtxGet <Vector2>(dirKey)), ang.Is(Ex.Condition(bpi.FCtxGet <float>(sideKey).LT0(), RadToNeg(inter_ang), RadToPos(inter_ang) )), bpi.FCtxSet <Vector2>(dirKey, RotateRad(Limit(r1, ang), v)) ), Ex.Block( v.Is(source), ang.Is(RadDiff(target, v)), bpi.FCtxSet <float>(sideKey, Sign(ang)), bpi.FCtxSet <Vector2>(dirKey, RotateRad(Limit(r1, ang), v)) ) ) )); }