public void Execute()
        {
            DKAreaProperties props = DKAreaPropertyLookup.LookupPropertiesForArea(teleporter.Destination);

            DKDrawingPipeline.Instance.SetAreaProperties(props);
            player.Body.BottomCenter = props.startPos;
        }
 public void SetAreaProperties(DKAreaProperties props)
 {
     mapMin = new Vector2(props.origin.X, props.origin.Y);
     mapMax = new Vector2(props.origin.X + props.size.X - WINDOW_WIDTH, props.origin.Y + props.size.Y - WINDOW_HEIGHT);
 }