public DKSequence RotateByZ(float time, float rotZ, params TweenParams[] par) { SequenceMaster.RotateBy(time, new Vector3(0, 0, rotZ)); SequenceMaster.ApplyParams(par); return(this); }
public DKSequence RotateBy(float time, float x, float y, float z, params TweenParams[] par) { SequenceMaster.RotateBy(time, new Vector3(x, y, z)); SequenceMaster.ApplyParams(par); return(this); }
public DKSequence RotateBy(float time, Vector3 direction, params TweenParams[] par) { SequenceMaster.RotateBy(time, direction); SequenceMaster.ApplyParams(par); return(this); }