private void SaveLightingData() { string fullPathToLightingFile = VideoAnimationManager.GetFullPathToLightsFile(SelectedSceneName); if (HasAnyLightingChanges(LightingSequence)) { LightingSequence compressedLightingSequence = LightingSequence.Compress(); string serializedLights = Newtonsoft.Json.JsonConvert.SerializeObject(compressedLightingSequence, Newtonsoft.Json.Formatting.Indented); System.IO.File.WriteAllText(fullPathToLightingFile, serializedLights); } else { System.Diagnostics.Debugger.Break(); // TODO: Delete the file!!! } }