/// <summary>Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis. /// Returns a Sequence instead of a Tweener. /// Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations. /// <para>IMPORTANT: a rigidbody2D can't be animated in a jump arc using MovePosition, so the tween will directly set the position</para></summary> /// <param name="endValue">The end value to reach</param> /// <param name="jumpPower">Power of the jump (the max height of the jump is represented by this plus the final Y offset)</param> /// <param name="numJumps">Total number of jumps</param> /// <param name="duration">The duration of the tween</param> /// <param name="snapping">If TRUE the tween will smoothly snap all values to integers</param> public static Sequence DOJump(this Rigidbody2D target, Vector2 endValue, float jumpPower, int numJumps, float duration, bool snapping = false) { if (numJumps < 1) { numJumps = 1; } float startPosY = 0; float offsetY = -1; bool offsetYSet = false; Sequence s = DOTween.Sequence(); Tween yTween = DOTween.To(() => target.position, x => target.position = x, new Vector2(0, jumpPower), duration / (numJumps * 2)) .SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad).SetRelative() .SetLoops(numJumps * 2, LoopType.Yoyo) .OnStart(() => startPosY = target.position.y); s.Append(DOTween.To(() => target.position, x => target.position = x, new Vector2(endValue.x, 0), duration) .SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear) ).Join(yTween) .SetTarget(target).SetEase(DOTween.defaultEaseType); yTween.OnUpdate(() => { if (!offsetYSet) { offsetYSet = true; offsetY = s.isRelative ? endValue.y : endValue.y - startPosY; } Vector3 pos = target.position; pos.y += DOVirtual.EasedValue(0, offsetY, yTween.ElapsedPercentage(), Ease.OutQuad); target.MovePosition(pos); }); return(s); }
public static Sequence DOJump(this Rigidbody target, Vector3 endValue, float jumpPower, int numJumps, float duration, bool snapping = false) { if (numJumps < 1) { numJumps = 1; } float startPosY = 0f; float offsetY = -1f; bool offsetYSet = false; Sequence s = DOTween.Sequence(); Tween yTween = DOTween.To(() => target.position, target.MovePosition, new Vector3(0f, jumpPower, 0f), duration / (float)(numJumps * 2)).SetOptions(AxisConstraint.Y, snapping).SetEase(Ease.OutQuad) .SetRelative() .SetLoops(numJumps * 2, LoopType.Yoyo) .OnStart(delegate { Vector3 position2 = target.position; startPosY = position2.y; }); s.Append(DOTween.To(() => target.position, target.MovePosition, new Vector3(endValue.x, 0f, 0f), duration).SetOptions(AxisConstraint.X, snapping).SetEase(Ease.Linear)).Join(DOTween.To(() => target.position, target.MovePosition, new Vector3(0f, 0f, endValue.z), duration).SetOptions(AxisConstraint.Z, snapping).SetEase(Ease.Linear)).Join(yTween) .SetTarget(target) .SetEase(DOTween.defaultEaseType); yTween.OnUpdate(delegate { if (!offsetYSet) { offsetYSet = true; offsetY = ((!s.isRelative) ? (endValue.y - startPosY) : endValue.y); } Vector3 position = target.position; position.y += DOVirtual.EasedValue(0f, offsetY, yTween.ElapsedPercentage(), Ease.OutQuad); target.MovePosition(position); }); return(s); }
static int OnUpdate(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); DG.Tweening.Tween obj = (DG.Tweening.Tween)ToLua.CheckObject <DG.Tweening.Tween>(L, 1); DG.Tweening.TweenCallback arg0 = (DG.Tweening.TweenCallback)ToLua.CheckDelegate <DG.Tweening.TweenCallback>(L, 2); DG.Tweening.Tween o = obj.OnUpdate(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OnUpdate(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); DG.Tweening.Tween obj = (DG.Tweening.Tween)LuaScriptMgr.GetNetObjectSelf(L, 1, "DG.Tweening.Tween"); DG.Tweening.TweenCallback arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (DG.Tweening.TweenCallback)LuaScriptMgr.GetNetObject(L, 2, typeof(DG.Tweening.TweenCallback)); } else { LuaFunction func = LuaScriptMgr.GetLuaFunction(L, 2); arg0 = () => { func.Call(); }; } DG.Tweening.Tween o = obj.OnUpdate(arg0); LuaScriptMgr.PushObject(L, o); return(1); }