// Use this for initialization void Start() { source = gameObject.GetComponent <AudioSource>(); //source.clip = nen; //source.loop = true; //source.Play(); changelanguage = objName.GetComponent <DFTGames.Localization.Localize>(); isFinished = false; }
// Use this for initialization void Start() { source = gameObject.GetComponent <AudioSource>(); //source.clip = nen; //source.loop = true; //source.Play(); changelanguage = objName.GetComponent <DFTGames.Localization.Localize>(); animal[0].SetActive(true); anim = animal[0].GetComponent <Animator>(); anim.SetBool("SlideOut", true); }
/// <summary> /// /// </summary> IEnumerator Start() { changename = txtName.GetComponent <DFTGames.Localization.Localize>(); yield return(new WaitForSeconds(0.1f)); if (ScreenHorizontalPosition > 0.52f || ScreenHorizontalPosition < 0.48f) { Animation a = this.GetComponent <Animation>(); //For that side is exit the UI? if (isRightPosition) { a.CrossFade("OnExitR", CrossFadeAnim); } else { a.CrossFade("OnExitL", CrossFadeAnim); } } }