Exemple #1
0
        public static void TaskSchedulerUtil(string[] tasks, List <string> tasksCovered,
                                             Dictionary <string, int> charFrequency, Dictionary <string, int> addTasksForIdle, Dictionary <string, int> charFreAux,
                                             int taskCompletedCount, int n)
        {
            // keep doing this until all tasks ae completed
            if (taskCompletedCount == tasks.Length)
            {
                return;
            }

            myTask removeTask = new myTask();

            // if I can use c# PriorityQueue from C# 10.0 over here it would be helpful to reduce this sorting of O(n log n)
            charFrequency = charFrequency.OrderByDescending(x => x.Value).ToDictionary(x => x.Key, x => x.Value);

            var pair = charFrequency.FirstOrDefault(x => x.Value > 0);

            if (pair.Key == null)
            {
                tasksCovered.Add("idle");
            }
            else
            {
                removeTask.name      = pair.Key;
                removeTask.frequency = pair.Value;
                removeTask.frequency--;

                charFrequency[removeTask.name] = -1; // marking it as -1, making it as good as removed for this problem. Since modifying collections gives runtime exception when running loop

                tasksCovered.Add(removeTask.name);

                charFreAux[removeTask.name] = removeTask.frequency; // keep the removed task data here before adding it back on after timer for that task is over

                taskCompletedCount++;
            }

            // for every task that was removed for main dictionary/queue keep the timer decreasing, so they can be added when timer is zero
            foreach (var key in addTasksForIdle.Keys.ToList())
            {
                if (addTasksForIdle[key] == 0)
                {
                    charFrequency[key] = charFreAux[key];
                }
                addTasksForIdle[key] = addTasksForIdle[key] - 1;
            }

            // if there was a task done (not "idle") then removed task needs to be added in the timer/idle dictionary counter
            if (removeTask.name != null)
            {
                addTasksForIdle[removeTask.name] = n - 1;
            }

            TaskSchedulerUtil(tasks, tasksCovered, charFrequency, addTasksForIdle, charFreAux, taskCompletedCount, n);
        }
Exemple #2
0
        public static int TaskScheduler(string[] tasks, int n)
        {
            if (n == 0 || tasks.Length == 0)
            {
                return(tasks.Length);
            }

            int                      taskCompletedCount = 0;
            List <string>            tasksCovered       = new List <string>();
            Dictionary <string, int> charFrequency      = new Dictionary <string, int>(); // maintain chars and the frequency
            Dictionary <string, int> addTasksForIdle    = new Dictionary <string, int>(); // maintain chars and the required idle time before adding the char back in charFrequency
            Dictionary <string, int> charFreAux         = new Dictionary <string, int>(); // maintain chars and the frequency on the side while char was removed (set to -1) in charFrequency

            foreach (var task in tasks)
            {
                if (charFrequency.TryGetValue(task, out var fre))
                {
                    charFrequency[task] = fre + 1;
                }
                else
                {
                    charFrequency.Add(task, 1);
                }

                addTasksForIdle[task] = -1;
                charFreAux[task]      = -1;
            }

            myTask removeTask = new myTask();

            // if I can use c# PriorityQueue from C# 10.0 over here it would be helpful to reduce this sorting of O(n log n)
            charFrequency = charFrequency.OrderByDescending(x => x.Value).ToDictionary(x => x.Key, x => x.Value);

            var pair = charFrequency.FirstOrDefault(x => x.Value > 0);

            removeTask.name      = pair.Key;
            removeTask.frequency = pair.Value;
            removeTask.frequency--;

            charFrequency[removeTask.name] = -1; // marking it as -1, making it as good as removed for this problem. Since modifying collections gives runtime exception when running loop

            tasksCovered.Add(removeTask.name);

            charFreAux[removeTask.name] = removeTask.frequency; // keep the removed task data here before adding it back on after timer for that task is over

            addTasksForIdle[removeTask.name] = n - 1;

            TaskSchedulerUtil(tasks, tasksCovered, charFrequency, addTasksForIdle, charFreAux, ++taskCompletedCount, n);
            return(tasksCovered.Count());
        }