public void SetMatrix(Vex.Matrix m) { Vex.Transform t = instance.GetTransformAtTime(0); t.Matrix = m; if (sysMatrix != null) { sysMatrix.Dispose(); } sysMatrix = m.SysMatrix(); HasSaveableChanges = true; }
public Vex.Matrix GetMatrix() { Vex.Transform t = instance.GetTransformAtTime(0); return(t.Matrix); }
public Bitmap GetImage(Vex.Transform transform) { return(GetImage(transform.Matrix)); }