public void WaitForEvents() { //Receives a move done event from the simcore string objID = null; string eventType = null; List <SimulationEvent> incomingEvents = new List <SimulationEvent>(); while (true) { incomingEvents = server.GetEvents(); if (incomingEvents.Count == 0) {//do nothing } else { foreach (SimulationEvent e in incomingEvents) { eventType = e.eventType; switch (eventType) { case "MoveDone": objID = ((StringValue)e["ObjectID"]).value; //see line 222 of MotionSim.cs for reference MoveComplete_Event returnEvent = new MoveComplete_Event(objID.ToString()); IncomingList.Add(returnEvent); break; case "MoveObjectRequest": //Figure out from Dennis how to let him know this happened break; case "AttackObjectRequest": //Figure out from Dennis how to let him know this happened break; default: //Should throw an error? Will getEvents receive events I'm not subscribed to? break; } } incomingEvents = null; } Thread.Sleep(100); } }
public void WaitForEvents() { //Receives a move done event from the simcore string objID = null; string eventType = null; List<SimulationEvent> incomingEvents = new List<SimulationEvent>(); while (true) { incomingEvents = server.GetEvents(); if (incomingEvents.Count == 0) {//do nothing } else { foreach (SimulationEvent e in incomingEvents) { eventType = e.eventType; switch (eventType) { case "MoveDone": objID = ((StringValue)e["ObjectID"]).value; //see line 222 of MotionSim.cs for reference MoveComplete_Event returnEvent = new MoveComplete_Event(objID.ToString()); IncomingList.Add(returnEvent); break; case "MoveObjectRequest": //Figure out from Dennis how to let him know this happened break; case "AttackObjectRequest": //Figure out from Dennis how to let him know this happened break; default: //Should throw an error? Will getEvents receive events I'm not subscribed to? break; } } incomingEvents = null; } Thread.Sleep(100); } }