private int[] mSavedChecks; // indices of checked items #endregion Fields #region Constructors internal AccountsPanel(CoreUI ui) { mUI = ui; mEngine = new AccountsEngine(); InitializeComponent(); }
internal AccountsPanel(CoreUI ui) { mUI = ui; mEngine = new AccountsEngine(); InitializeComponent(); }
internal AttackPanel(CoreUI ui) { mUI = ui; InitializeComponent(); MainPanel = new MainPanel(mUI); this.pnlMainPanel.Controls.Add(MainPanel); }
public frmLoginServer(CoreUI ui) { mUI = ui; InitializeComponent(); foreach (string s in Server.NamesList) { lst.Items.Add(s); } lst.SelectedIndex = ui.Settings.Server - 1; }
public frmLoginServer(CoreUI ui) { mUI = ui; InitializeComponent(); foreach(string s in Server.NamesList) { lst.Items.Add(s); } lst.SelectedIndex = ui.Settings.Server - 1; }
public frmItemSettings(CoreUI ui) { mUI = ui; InitializeComponent(); }
internal TalkPanel(CoreUI ui) { mUI = ui; InitializeComponent(); }
internal ChatUI(CoreUI ui) { mUI = ui; InitializeComponent(); mNick = GenerateNick(); }
public SpawnsPanel(CoreUI ui) { InitializeComponent(); Log("Spawn log started"); mUI = ui; }
internal RaidsPanel(CoreUI ui) { mUI = ui; InitializeComponent(); }
internal FiltersPanel(CoreUI ui) { mUI = ui; InitializeComponent(); }
internal RoomsPanel(CoreUI ui) { mUI = ui; InitializeComponent(); }
internal MobsPanel_v2(CoreUI ui) { mUI = ui; InitializeComponent(); }
internal MainPanel(CoreUI ui) { mUI = ui; InitializeComponent(); }