Exemple #1
0
        private void MapRenderer_OnSceneInfoUpdated(MinimapMetadata.MinimapSceneInfo sceneInfo)
        {
            if (!sceneInfo.isPOI)
            {
                return;
            }

            if (scenesOfInterest.Contains(sceneInfo))
            {
                return;
            }

            scenesOfInterest.Add(sceneInfo);

            GameObject go = Object.Instantiate(scenesOfInterestIconPrefab.gameObject, overlayContainer.transform);

            Vector2 centerTile = Vector2.zero;

            foreach (var parcel in sceneInfo.parcels)
            {
                centerTile += parcel;
            }

            centerTile /= (float)sceneInfo.parcels.Count;

            (go.transform as RectTransform).anchoredPosition = MapUtils.GetTileToLocalPosition(centerTile.x, centerTile.y);

            MapSceneIcon icon = go.GetComponent <MapSceneIcon>();

            icon.title.text = sceneInfo.name;

            scenesOfInterestMarkers.Add(sceneInfo, go);
        }
Exemple #2
0
        private void ConfigureUserIcon(GameObject iconGO, Vector3 pos, string name)
        {
            var gridPosition = Utils.WorldToGridPositionUnclamped(pos);

            iconGO.transform.localPosition = MapUtils.GetTileToLocalPosition(gridPosition.x, gridPosition.y);
            MapSceneIcon icon = iconGO.GetComponent <MapSceneIcon>();

            if (icon.title != null)
            {
                icon.title.text = name;
            }
        }