public static SegmentIntersectionType SegmentIntersection(SegRat1 s, SegRat1 t, ref Rational pointIntersection, ref SegRat1 segmentIntersection) { //This check is important for handling degenerate cases like s = [x, x). if (s.IsEmpty() || t.IsEmpty()) { return(SegmentIntersectionType.None); } s.NormalizeOrientation(); t.NormalizeOrientation(); if (s.A > t.A) { MathAid.Swap(ref s, ref t); } if (s.B < t.A) { return(SegmentIntersectionType.None); } if (s.B == t.A) { if (s.BClosed && t.AClosed) { pointIntersection = s.B; return(SegmentIntersectionType.Point); } else { return(SegmentIntersectionType.None); } } Rational b = Rational.Min(s.B, t.B); segmentIntersection.A = t.A; segmentIntersection.B = b; segmentIntersection.AClosed = (t.AClosed && (s.A < t.A || (s.AClosed && s.A == t.A))); segmentIntersection.BClosed = ((s.BClosed && t.BClosed) || (s.BClosed && b < t.B) || (t.BClosed && b < s.B)); return(SegmentIntersectionType.Segment); }
//Flip the orientation of this segment public void Flip() { MathAid.Swap(ref A, ref B); MathAid.Swap(ref AClosed, ref BClosed); }