public void OnBtnUnit(DBTypes.Unit myUnit) { Messenger <DBTypes.Unit> .Broadcast(GameEvents.CityGUIGameEvent.ON_BUTTON_UNIT, myUnit); }
public static UnitCreateOnBuildPanel InstantiateUnitBtn(GameObject gObj, UnitInSquadController unitPrefab, City city, DBTypes.Unit unit) { UnitCreateOnBuildPanel result = gObj.AddComponent <UnitCreateOnBuildPanel>(); result.UPrefab = unitPrefab; result.UCity = city; result.UnitParams = unit; return(result); }