public virtual void Update(TEntity entityToUpdate) { if (entityToUpdate == null) { throw new ArgumentException("Cannot add a null entity."); } var entry = Context.Entry <TEntity>(entityToUpdate); if (entry.State == EntityState.Detached) { var set = Context.Set <TEntity>(); TEntity attachedEntity = set.Local.SingleOrDefault(e => e.Id == entityToUpdate.Id); // You need to have access to key if (attachedEntity != null) { var attachedEntry = Context.Entry(attachedEntity); attachedEntry.CurrentValues.SetValues(entityToUpdate); } else { entry.State = EntityState.Modified; // This should attach entity } } }
public GenericRepository(GameStoreContext context) { this.context = context; this.dbSet = context.Set <TEntity>(); }
public GenericRepository(GameStoreContext context) { Context = context; DbSet = context.Set <TEntity>(); }