public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = new Vector3D();
     Field3.Parse(buffer);
     Field4 = new Vector3D();
     Field4.Parse(buffer);
     Field5 = buffer.ReadFloat32();
     Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadInt(32);
     Field8 = new RGBAColor();
     Field8.Parse(buffer);
     Field9 = buffer.ReadCharArray(128);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new HirelingInfo[4];
     for (int i = 0; i < Field0.Length; i++) { Field0[i] = new HirelingInfo(); Field0[i].Parse(buffer); }
     Field1 = buffer.ReadInt(2);
     Field2 = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     snoWorld = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(5);
     Field3 = buffer.ReadInt(2) + (-1);
     if (buffer.ReadBool())
     {
         Field4 = new WorldLocationMessageData();
         Field4.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         Field5 = new InventoryLocationMessageData();
         Field5.Parse(buffer);
     }
     Field6 = new GBHandle();
     Field6.Parse(buffer);
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(32);
     Field9 = buffer.ReadInt(4) + (-1);
     Field10 = (byte)buffer.ReadInt(8);
     if (buffer.ReadBool())
     {
         Field11 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field12 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field13 = buffer.ReadInt(32);
     }
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(5);
     Field2 = buffer.ReadInt(4);
     Field3 = buffer.ReadInt(5) + (-1);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = (byte)buffer.ReadInt(8);
     Field1 = (byte)buffer.ReadInt(8);
     Field2 = (byte)buffer.ReadInt(8);
     Field3 = (byte)buffer.ReadInt(8);
 }
 public void Parse(GameBitBuffer buffer)
 {
     snoQuest = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = (eField2)buffer.ReadInt(2);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadBool();
     snoAffixStringList = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
 }
        public void Parse(GameBitBuffer buffer)
        {
            if (buffer.ReadBool())
            {
                Field0 = buffer.ReadInt(20);
            }
            int index = buffer.ReadInt(10) & 0xFFF;

            Attribute = GameAttribute.Attributes[index];
        }
Exemple #10
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(5) + (-1);
     Field2 = new IVector2D();
     Field2.Parse(buffer);
 }
Exemple #11
0
 public void Parse(GameBitBuffer buffer)
 {
     snoWorld = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     snoDestLevelArea = buffer.ReadInt(32);
 }
Exemple #12
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadFloat32();
     Field1 = new PRTransform();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
 }
Exemple #13
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new IVector2D();
     Field1.Parse(buffer);
     arSnoLevelAreas = new int /* sno */[4];
     for (int i = 0; i < arSnoLevelAreas.Length; i++) arSnoLevelAreas[i] = buffer.ReadInt(32);
     snoPrevWorld = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     snoPrevLevelArea = buffer.ReadInt(32);
     snoNextWorld = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(32);
     snoNextLevelArea = buffer.ReadInt(32);
     snoMusic = buffer.ReadInt(32);
     snoCombatMusic = buffer.ReadInt(32);
     snoAmbient = buffer.ReadInt(32);
     snoReverb = buffer.ReadInt(32);
     snoWeather = buffer.ReadInt(32);
     snoPresetWorld = buffer.ReadInt(32);
     Field15 = buffer.ReadInt(32);
     Field16 = buffer.ReadInt(32);
     Field17 = buffer.ReadInt(32);
     Field18 = buffer.ReadInt(32);
     tCachedValues = new SceneCachedValues();
     tCachedValues.Parse(buffer);
 }
Exemple #14
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(29);
     Field4 = new PlayerSavedData();
     Field4.Parse(buffer);
     Field5 = buffer.ReadInt(32);
     tQuestRewardHistory = new PlayerQuestRewardHistoryEntry[buffer.ReadInt(7)];
     for (int i = 0; i < tQuestRewardHistory.Length; i++) { tQuestRewardHistory[i] = new PlayerQuestRewardHistoryEntry(); tQuestRewardHistory[i].Parse(buffer); }
 }
Exemple #15
0
 public void Parse(GameBitBuffer buffer)
 {
     snoConversation = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadBool();
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(32);
     snoSpeakerActor = buffer.ReadInt(32);
     Field10 = buffer.ReadCharArray(49);
     Field11 = buffer.ReadInt(32);
     Field12 = buffer.ReadInt(32);
     Field13 = buffer.ReadInt(32);
     Field14 = buffer.ReadInt(32);
     Field15 = buffer.ReadInt(32);
 }
Exemple #16
0
 public void ParseValue(GameBitBuffer buffer)
 {
     switch (Attribute.EncodingType)
     {
         case GameAttributeEncoding.Int:
             Int = buffer.ReadInt(Attribute.BitCount);
             break;
         case GameAttributeEncoding.IntMinMax:
             Int = buffer.ReadInt(Attribute.BitCount) + Attribute.Min;
             break;
         case GameAttributeEncoding.Float16:
             Float = buffer.ReadFloat16();
             break;
         case GameAttributeEncoding.Float16Or32:
             Float = buffer.ReadBool() ? buffer.ReadFloat16() : buffer.ReadFloat32();
             break;
         default:
             throw new Exception("bad voodoo");
     }
 }
Exemple #17
0
 public void Parse(GameBitBuffer buffer)
 {
     snoTimedEvent = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
 }
Exemple #18
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(5) + (-1);
     Field1 = buffer.ReadInt(2);
     Field2 = buffer.ReadInt(2) + (-1);
 }
Exemple #19
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new HotbarButtonData[9];
     for (int i = 0; i < Field0.Length; i++) { Field0[i] = new HotbarButtonData(); Field0[i].Parse(buffer); }
     Field1 = new SkillKeyMapping[15];
     for (int i = 0; i < Field1.Length; i++) { Field1[i] = new SkillKeyMapping(); Field1[i].Parse(buffer); }
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = new HirelingSavedData();
     Field4.Parse(buffer);
     Field5 = buffer.ReadInt(32);
     Field6 = new LearnedLore();
     Field6.Parse(buffer);
     snoActiveSkills = new int /* sno */[6];
     for (int i = 0; i < snoActiveSkills.Length; i++) snoActiveSkills[i] = buffer.ReadInt(32);
     snoTraits = new int /* sno */[3];
     for (int i = 0; i < snoTraits.Length; i++) snoTraits[i] = buffer.ReadInt(32);
     Field9 = new SavePointData();
     Field9.Parse(buffer);
     m_SeenTutorials = new int /* sno */[64];
     for (int i = 0; i < m_SeenTutorials.Length; i++) m_SeenTutorials[i] = buffer.ReadInt(32);
 }
Exemple #20
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadFloat32();
 }
Exemple #21
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
 }
Exemple #22
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new Vector3D();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
 }
Exemple #23
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = new AABB();
     Field3.Parse(buffer);
     Field4 = new AABB();
     Field4.Parse(buffer);
     Field5 = new int[4];
     for (int i = 0; i < Field5.Length; i++) Field5[i] = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
 }
Exemple #24
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadBool();
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(32);
     Field6 = new int[2];
     for (int i = 0; i < Field6.Length; i++) Field6[i] = buffer.ReadInt(32);
     Field7 = new int[2];
     for (int i = 0; i < Field7.Length; i++) Field7[i] = buffer.ReadInt(32);
 }
Exemple #25
0
 public void Parse(GameBitBuffer buffer)
 {
     Power = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(4);
 }
Exemple #26
0
 public void Parse(GameBitBuffer buffer)
 {
     m_snoPower = buffer.ReadInt(32);
     m_gbidItem = buffer.ReadInt(32);
 }
Exemple #27
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     m_snoLoreLearned = new int /* sno */[256];
     for (int i = 0; i < m_snoLoreLearned.Length; i++) m_snoLoreLearned[i] = buffer.ReadInt(32);
 }
Exemple #28
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(3);
 }
Exemple #29
0
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(2);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(7);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadBool();
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(32);
 }
Exemple #30
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadBool();
     Field2 = buffer.ReadFloat32();
 }