public static byte[] Write(ClassSkills classSkills) { using (BitWriter writer = new BitWriter()) { writer.WriteUInt16(classSkills.Header ?? (UInt16)0x6669); for (int i = 0; i < 30; i++) { writer.WriteBytes(ClassSkill.Write(classSkills.Skills[i])); } return(writer.ToArray()); } }
public static byte[] Write(D2S d2s) { using (BitWriter writer = new BitWriter()) { writer.WriteBytes(Header.Write(d2s.Header)); writer.WriteUInt32(d2s.ActiveWeapon); writer.WriteString(d2s.Name, 16); writer.WriteBytes(Status.Write(d2s.Status)); writer.WriteByte(d2s.Progression); //Unk0x0026 writer.WriteBytes(d2s.Unk0x0026 ?? new byte[2]); writer.WriteByte(d2s.ClassId); //Unk0x0029 writer.WriteBytes(d2s.Unk0x0029 ?? new byte[] { 0x10, 0x1e }); writer.WriteByte(d2s.Level); writer.WriteUInt32(d2s.Created); writer.WriteUInt32(d2s.LastPlayed); //Unk0x0034 writer.WriteBytes(d2s.Unk0x0034 ?? new byte[] { 0xff, 0xff, 0xff, 0xff }); for (int i = 0; i < 16; i++) { writer.WriteBytes(Skill.Write(d2s.AssignedSkills[i])); } writer.WriteBytes(Skill.Write(d2s.LeftSkill)); writer.WriteBytes(Skill.Write(d2s.RightSkill)); writer.WriteBytes(Skill.Write(d2s.LeftSwapSkill)); writer.WriteBytes(Skill.Write(d2s.RightSwapSkill)); writer.WriteBytes(Appearances.Write(d2s.Appearances)); writer.WriteBytes(Locations.Write(d2s.Location)); writer.WriteUInt32(d2s.MapId); //0x00af [unk = 0x0, 0x0] writer.WriteBytes(d2s.Unk0x00af ?? new byte[2]); writer.WriteBytes(Mercenary.Write(d2s.Mercenary)); //0x00bf [unk = 0x0] (server related data) writer.WriteBytes(d2s.RealmData ?? new byte[140]); writer.WriteBytes(QuestsSection.Write(d2s.Quests)); writer.WriteBytes(WaypointsSection.Write(d2s.Waypoints)); writer.WriteBytes(NPCDialogSection.Write(d2s.NPCDialog)); writer.WriteBytes(Attributes.Write(d2s.Attributes)); writer.WriteBytes(ClassSkills.Write(d2s.ClassSkills)); writer.WriteBytes(ItemList.Write(d2s.PlayerItemList, d2s.Header.Version)); writer.WriteBytes(CorpseList.Write(d2s.PlayerCorpses, d2s.Header.Version)); if (d2s.Status.IsExpansion) { writer.WriteBytes(MercenaryItemList.Write(d2s.MercenaryItemList, d2s.Mercenary, d2s.Header.Version)); writer.WriteBytes(Golem.Write(d2s.Golem, d2s.Header.Version)); } byte[] bytes = writer.ToArray(); Header.Fix(bytes); return(bytes); } }
public static ClassSkills Read(byte[] bytes, int playerClass) { ClassSkills classSkills = new ClassSkills(); using (BitReader reader = new BitReader(bytes)) { classSkills.Header = reader.ReadUInt16(); uint offset = SKILL_OFFSETS[playerClass]; for (uint i = 0; i < 30; i++) { ClassSkill skill = ClassSkill.Read(reader.ReadByte()); skill.Id = offset + i; classSkills.Skills.Add(skill); } return(classSkills); } }
public static D2S Read(byte[] bytes) { using (BitReader reader = new BitReader(bytes)) { D2S d2s = new D2S(); d2s.Header = Header.Read(reader.ReadBytes(16)); d2s.ActiveWeapon = reader.ReadUInt32(); d2s.Name = reader.ReadString(16); d2s.Status = Status.Read(reader.ReadByte()); d2s.Progression = reader.ReadByte(); d2s.Unk0x0026 = reader.ReadBytes(2); d2s.ClassId = reader.ReadByte(); d2s.Unk0x0029 = reader.ReadBytes(2); d2s.Level = reader.ReadByte(); d2s.Created = reader.ReadUInt32(); d2s.LastPlayed = reader.ReadUInt32(); d2s.Unk0x0034 = reader.ReadBytes(4); d2s.AssignedSkills = Enumerable.Range(0, 16).Select(e => Skill.Read(reader.ReadBytes(4))).ToArray(); d2s.LeftSkill = Skill.Read(reader.ReadBytes(4)); d2s.RightSkill = Skill.Read(reader.ReadBytes(4)); d2s.LeftSwapSkill = Skill.Read(reader.ReadBytes(4)); d2s.RightSwapSkill = Skill.Read(reader.ReadBytes(4)); d2s.Appearances = Appearances.Read(reader.ReadBytes(32)); d2s.Location = Locations.Read(reader.ReadBytes(3)); d2s.MapId = reader.ReadUInt32(); d2s.Unk0x00af = reader.ReadBytes(2); d2s.Mercenary = Mercenary.Read(reader.ReadBytes(14)); d2s.RealmData = reader.ReadBytes(140); d2s.Quests = QuestsSection.Read(reader.ReadBytes(302)); d2s.Waypoints = WaypointsSection.Read(reader.ReadBytes(80)); d2s.NPCDialog = NPCDialogSection.Read(reader.ReadBytes(52)); d2s.Attributes = Attributes.Read(reader); d2s.ClassSkills = ClassSkills.Read(reader.ReadBytes(32), d2s.ClassId); d2s.PlayerItemList = ItemList.Read(reader, d2s.Header.Version); d2s.PlayerCorpses = CorpseList.Read(reader, d2s.Header.Version); if (d2s.Status.IsExpansion) { d2s.MercenaryItemList = MercenaryItemList.Read(reader, d2s.Mercenary, d2s.Header.Version); d2s.Golem = Golem.Read(reader, d2s.Header.Version); } Debug.Assert(reader.Position == (bytes.Length * 8)); return(d2s); } }