Pin state change event arguments class.
Inheritance: System.EventArgs
Exemple #1
0
 /// <summary>
 /// Raises the state changed event.
 /// </summary>
 /// <param name="e">
 /// The event arguments.
 /// </param>
 protected virtual void OnStateChanged(PinStateChangeEventArgs e)
 {
     if (this.StateChanged != null)
     {
         this.StateChanged(this, e);
     }
 }
Exemple #2
0
 /// <summary>
 /// Raises the state changed event.
 /// </summary>
 /// <param name="e">
 /// The event arguments.
 /// </param>
 protected virtual void OnStateChanged(PinStateChangeEventArgs e)
 {
     if (this.StateChanged != null) {
         this.StateChanged(this, e);
     }
 }
		/// <summary>
		/// Raises the state changed event.
		/// </summary>
		/// <param name="sender">
		/// The object firing the event.
		/// </param>
		/// <param name="e">
		/// The event arguments.
		/// </param>
		private void OnStateChanged(Object sender, PinStateChangeEventArgs e) {
			if (e.NewState != e.OldState) {
				SwitchStateChangeEventArgs changeArgs = null;
				if (e.NewState == ON_STATE) {
					changeArgs = new SwitchStateChangeEventArgs(SwitchState.Off, SwitchState.On);
				}
				else {
					changeArgs = new SwitchStateChangeEventArgs(SwitchState.On, SwitchState.Off);
				}

				base.OnSwitchStateChanged(changeArgs);
			}
		}
		/// <summary>
		/// Handles the pin state change event by firing the corresponding
		/// power state change event.
		/// </summary>
		/// <param name="sender">
		/// The object (pin) that fired the event.
		/// </param>
		/// <param name="e">
		/// The event arguments.
		/// </param>
		private void Output_StateChanged(Object sender, PinStateChangeEventArgs e)
		{
			if (e.NewState == this._onState) {
				base.OnStateChanged(new PowerStateChangeEventArgs(PowerState.Off, PowerState.On));
			}
			else {
				base.OnStateChanged(new PowerStateChangeEventArgs(PowerState.On, PowerState.Off));
			}
		}
Exemple #5
0
		/// <summary>
		/// Raises the pin state changed event.
		/// </summary>
		/// <param name="sender">
		/// The object raising the event.
		/// </param>
		/// <param name="e">
		/// The event arguments.
		/// </param>
		private void OnPinStateChanged(Object sender, PinStateChangeEventArgs e) {
			if (e.NewState != e.OldState) {
				base.OnStateChanged(new ButtonEventArgs(this));
			}
		}