Exemple #1
0
        public NuclearUpgradeHandler(TechType nuclearModule, INuclearModuleDepleter depleter, SubRoot cyclops)
            : base(nuclearModule, cyclops)
        {
            moduleDepleter = depleter;

            this.MaxCount = 3;

            OnClearUpgrades += () =>
            {
                totalBatteryCharge = this.TotalBatteryCharge;
                updating           = true;
                batteries.Clear();
            };

            OnUpgradeCountedDetailed += (Equipment modules, string slot, InventoryItem inventoryItem) =>
            {
                var details = new BatteryDetails(modules, slot, inventoryItem.item.GetComponent <Battery>());
                batteries.Add(details);
            };

            OnFinishedUpgrades = () =>
            {
                updating = false;
            };

            OnFirstTimeMaxCountReached += () =>
            {
                ErrorMessage.AddMessage(CyclopsNuclearModule.MaxNuclearReachedMsg);
            };

            IsAllowedToRemove += (Pickupable item, bool verbose) =>
            {
                return(!this.TooHotToHandle);
            };
        }
        internal float GetBatteryPower(float drainingRate, float requestedPower)
        {
            if (requestedPower < MinimalPowerValue) // No power deficit left to charge
            {
                return(0f);                         // Exit
            }
            float totalDrainedAmt = 0f;

            for (int i = 0; i < batteries.Count; i++)
            {
                if (requestedPower <= 0f)
                {
                    continue; // No more power requested
                }
                BatteryDetails details = batteries[i];

                Battery battery = details.BatteryRef;

                if (battery._charge < MinimalPowerValue) // The battery has no charge left
                {
                    continue;                            // Skip this battery
                }
                // Mathf.Min is to prevent accidentally taking too much power from the battery
                float amtToDrain = Mathf.Min(requestedPower, drainingRate * DayNightCycle.main.deltaTime);

                if (battery._charge > amtToDrain)
                {
                    battery._charge -= amtToDrain;
                }
                else // Battery about to be fully drained
                {
                    amtToDrain      = battery._charge; // Take what's left
                    battery._charge = 0f; // Set battery to empty
                    DepleteNuclearModule(details.ParentEquipment, details.SlotName);
                }

                totalBatteryCharge -= amtToDrain;
                requestedPower     -= amtToDrain; // This is to prevent draining more than needed if the power cells were topped up mid-loop
                totalDrainedAmt    += amtToDrain;
            }

            return(totalDrainedAmt);
        }