public void AddCyclist() { var cyclist = new Cyclist(_allCyclist.Count + 1, random); _allCyclist.Add(cyclist); Console.Clear(); }
public Database() { string input; Console.WriteLine("How many cyclist do you want to have (4 or more)"); input = Console.ReadLine(); if (input == "") { _numberOfCyclist = 10; } else { if (Convert.ToInt32(input) < 4) { input = "4"; } _numberOfCyclist = Convert.ToInt32(input); } Console.Clear(); for (int i = 0; i < _numberOfCyclist; i++) { var cyclist = new Cyclist(_allCyclist.Count + 1, random); _allCyclist.Add(cyclist); Console.Clear(); } }
public void UpgradeRandomCyclists() { var max = Math.Round(Convert.ToDouble(_allCyclist.Count / 3)); var cyclistPlus = new Cyclist(); int maxPotential; cyclistPlus = _allCyclist[random.Next(0, _allCyclist.Count)]; foreach (var cyclist in _allCyclist) { if (cyclistPlus.GetId == cyclist.GetId) { maxPotential = cyclist.Strength + cyclist.GetSprint; int sprint = random.Next(0, 2); if (sprint == 0) { if (cyclist.GetSprint <= max && cyclist.GetPotential > maxPotential) { cyclist.GetSprint += 1; } } else { if (cyclist.Strength <= max && cyclist.GetPotential > maxPotential) { cyclist.Strength += 1; } } } } }
private void Sprint() { Random random = new Random(); Cyclist winner = new Cyclist(); var sprintranking = new List <Cyclist>(); int j = 0; foreach (var cyclist in _allCyclist) { if (cyclist.Position == _allCyclist[0].Position) { _sprinters.Add(cyclist); } } foreach (var cyclist in _sprinters) { for (int i = 0; i < 10; i++) { cyclist.SprintPosition += random.Next(0, (3 + cyclist.GetSprint)); } } sprintranking = this.GetRanking(_sprinters, true); _winner = sprintranking[0]; foreach (var cyclist in sprintranking) { _allCyclist[j] = cyclist; j++; } Console.WriteLine("The winner in the sprint is {0}.", _winner.Name); }
public void UpgradeCyclists(List <Cyclist> ranking, Cyclist winner, bool sprint) { var max = Math.Round(Convert.ToDouble(_allCyclist.Count / 3)); int maxPotential; var upgradedCyclist = random.Next(0, 4); ranking[0].Points += 3; ranking[1].Points += 2; ranking[2].Points += 1; if (upgradedCyclist < 3) { foreach (var cyclist in _allCyclist) { if (ranking[upgradedCyclist].GetId == cyclist.GetId) { maxPotential = cyclist.Strength + cyclist.GetSprint; if (sprint) { if (cyclist.GetSprint <= max && cyclist.GetPotential > maxPotential) { cyclist.GetSprint += 1; } } else { if (cyclist.Strength <= max && cyclist.GetPotential > maxPotential) { cyclist.Strength += 1; } } } } } else { foreach (var cyclist in _allCyclist) { if (winner.GetId == cyclist.GetId) { maxPotential = cyclist.Strength + cyclist.GetSprint; if (sprint) { if (cyclist.GetSprint <= max && cyclist.GetPotential > maxPotential) { cyclist.GetSprint += 1; } } else { if (cyclist.Strength <= max && cyclist.GetPotential > maxPotential) { cyclist.Strength += 1; } } } } } }
public void DowngradeCyclists(Cyclist cyclistMin) { foreach (var cyclist in _allCyclist) { if (cyclistMin.GetId == cyclist.GetId) { int sprint = random.Next(0, 2); if (sprint == 0) { if (cyclist.GetSprint > 0) { cyclist.GetSprint -= 1; } } else { if (cyclist.Strength > 0) { cyclist.Strength -= 1; } } } } }