public void ShootLaser(LaserCollection lasers)
        {
            int   laserX = X + Width / 2;
            int   laserY = Y - Height;
            Laser laser  = new Laser(laserX, laserY, lasers);

            laser.DisplayOn(canvas);
        }
Exemple #2
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        private void gameCanvas_MouseUp(object sender, MouseButtonEventArgs e)
        {
            int   x     = user.X + user.Width / 2;
            int   y     = user.Y - user.Height;
            Laser laser = new Laser(x, y, lasers);

            laser.DisplayOn(gameCanvas);
        }