public ScoreModalPage(ScavengerHuntItem newItem) : this() { this.item = newItem; modalLabel.Text = this.item.Title; itemPhoto.Source = this.item.Photo.Source; itemMatch.Text = String.Format("Match Confidence: {0}", newItem.Points); otherItem1.Text = String.Format("{0}: {1}", newItem.OtherItem1, newItem.OtherItem1Match); otherItem2.Text = String.Format("{0}: {1}", newItem.OtherItem2, newItem.OtherItem2Match); }
void Handle_StartClicked(object sender, System.EventArgs e) { // remove any previously defined items app.AppData.ItemList.Items.Clear(); // select items for the search, based on selection // master list var itemList = new List <string>(); var indoorList = new List <string> { "apple", "helmet", "lego", "banana", "stapler", "eraser", "pen" }; var colorList = new List <string> { "green", "blue", "red", "pink" }; var expressionList = new List <string> { "anger", "smile", "confused", "sad" }; var outdoorList = new List <string> { "tree", "car", "bicycle", "lake", "bird" }; if (app.config.UseIndoors) { itemList.AddRange(indoorList); } if (app.config.UseColors) { itemList.AddRange(colorList); } if (app.config.UserFacialExperssions) { itemList.AddRange(expressionList); } if (app.config.UseOutDoors) { itemList.AddRange(outdoorList); } int fullCount = itemList.Count; for (int i = 0; i < Math.Min(Max_items, fullCount); i++) { // pick a random prompt Random random = new Random(DateTime.Now.Millisecond); int itemIndex = random.Next(0, itemList.Count); string itemString = itemList[itemIndex]; itemList.Remove(itemString); // create an item ScavengerHuntItem newItem = new ScavengerHuntItem(); newItem.Title = itemString; newItem.Description = $"Find a {itemString}"; // add it to the list app.AppData.ItemList.Items.Add(newItem); } // Set time to complete task switch (app.config.Difficulty) { case DifficultyLevel.Easy: app.AppData.TimeLeftInSeconds = 15 * 60; break; case DifficultyLevel.Medium: app.AppData.TimeLeftInSeconds = 10 * 60; break; case DifficultyLevel.Hard: app.AppData.TimeLeftInSeconds = 3 * 60; break; default: app.AppData.TimeLeftInSeconds = 59; break; } // begin the game Navigation.PushAsync(new GamePage(app.config), true); }