public Actor( CubeGame game, CubeScreen screen, Cube cube, Vector3 worldPos, Direction upDir ) : this(game, screen) { Cube = cube; mCubePosition = worldPos; UpDir = upDir; CubeFace = Cube.GetFaceFromPosition( mCubePosition ); }
public DrawableCubeScreenGameComponent( CubeGame game, CubeScreen screen ) : base(game) { Screen = screen; }
public Actor( CubeGame game, CubeScreen screen ) : base(game, screen) { }
public GameHud( CubeScreen screen ) : base(screen.Game) { Screen = screen; this.DrawOrder = 2; }