Exemple #1
0
        //时间线右键点击的菜单
        private GenericMenu MenuForAnimationTimeLine(JTimelineAnimation Animationline, JAnimationTrack linetrack)
        {
            GenericMenu   contextMenu     = new GenericMenu();
            List <string> allStates       = new List <string>();
            var           animationLayers = MecanimAnimationUtility.GetAllLayerNames(Animationline.AffectedObject.gameObject);

            contextMenu.AddItem(new GUIContent("AddNewTrack"),
                                false, (obj) => AddNewAnimationTrack(((JTimelineBase)((object[])obj)[0])),
                                new object[] { Animationline });

            foreach (var animationLayer in animationLayers)
            {
                int           layer          = MecanimAnimationUtility.LayerNameToIndex(Animationline.AffectedObject.gameObject, animationLayer);
                List <string> layerallStates = MecanimAnimationUtility.GetAllStateNames(Animationline.AffectedObject.gameObject, layer);
                foreach (var statename in layerallStates)
                {
                    string Addstate = "Layer/{0}/{1}";
                    allStates.Add(string.Format(Addstate, animationLayer, statename));
                }
            }
            float newTime = (((UnityEngine.Event.current.mousePosition.x + XScroll) / DisplayArea.width) * Animationline.Sequence.Duration) / XScale;

            foreach (var state in allStates)
            {
                contextMenu.AddItem(
                    new GUIContent(state),
                    false,
                    (obj) => AddNewAnimationState(((JTimelineAnimation)((object[])obj)[0]), ((JAnimationTrack)((object[])obj)[1]), ((float)((object[])obj)[2]), ((string)((object[])obj)[3])),
                    new object[] { Animationline, linetrack, newTime, state.Split('/')[2] }
                    );
            }
            //删除时间线
            contextMenu.AddItem(new GUIContent("DeleteAnimationLine"),
                                false, (obj) => RemoveAnimationTimeline(((JTimelineAnimation)((object[])obj)[0]), ((JAnimationTrack)((object[])obj)[1])),
                                new object[] { Animationline, linetrack });
            return(contextMenu);
        }
Exemple #2
0
        public override void OnInspectorGUI()
        {
            JEffectClipData clip = (JEffectClipData)target;
            var             serializedProperty = serializedObject.FindProperty("effectType");

            EditorGUILayout.PropertyField(serializedProperty);

            var startTime = serializedObject.FindProperty("startTime");

            EditorGUILayout.PropertyField(startTime);
            var playbackDuration = serializedObject.FindProperty("playbackDuration");

            EditorGUILayout.PropertyField(playbackDuration);
            var serializedlooping = serializedObject.FindProperty("looping");

            EditorGUILayout.PropertyField(serializedlooping);

            float starttime = 0.5f;
            float phasetime = 0.5f;

            if (clip.effectType == EffectType.Particle || clip.effectType == EffectType.Trajectory)
            {
                starttime = clip.effectunit.artEffect.beginTime / 1000f;
                phasetime = clip.effectunit.artEffect.phaseTime / 1000f;
            }
            else
            if (clip.effectType == EffectType.Camera)
            {
                starttime = clip.cameraAction.delay;
                phasetime = clip.cameraAction.phaseTime;
            }

            bool apply = serializedObject.ApplyModifiedProperties();

            if (apply)
            {
                clip.PlaybackDuration = serializedObject.FindProperty("playbackDuration").floatValue;
                clip.StartTime        = serializedObject.FindProperty("startTime").floatValue;
            }
            if (clip.effectType == EffectType.Particle)
            {
                EditorDrawUtility.DrawSkillEffectUnit(clip.effectunit);
                if (clip.effectunit.artEffect.beginTime / 1000f != starttime || clip.effectunit.artEffect.phaseTime / 1000f != phasetime)
                {
                    clip.PlaybackDuration = (clip.effectunit.artEffect.phaseTime / 1000f);
                    clip.StartTime        = (clip.effectunit.artEffect.beginTime / 1000f);
                    apply = true;
                }
            }
            if (clip.effectType == EffectType.Camera)
            {
                var TargetCamera = serializedObject.FindProperty("TargetCamera");
                EditorGUILayout.PropertyField(TargetCamera);
                EditorDrawUtility.DrawCameraAction(clip.cameraAction);
                if (clip.cameraAction.delay != starttime || clip.cameraAction.phaseTime != phasetime)
                {
                    clip.PlaybackDuration = clip.cameraAction.phaseTime;
                    clip.StartTime        = clip.cameraAction.delay;
                    apply = true;
                }
            }
            if (clip.effectType == EffectType.Trajectory)
            {
                var Target = serializedObject.FindProperty("Target");
                EditorGUILayout.PropertyField(Target);
                var targetObject = serializedObject.FindProperty("targetObject");
                EditorGUILayout.PropertyField(targetObject);
                EditorDrawUtility.DrawSkillEffectUnit(clip.effectunit);
                EditorDrawUtility.DrawSkillUnit(clip.skillunit);
                if (clip.effectunit.artEffect.beginTime / 1000f != starttime || clip.effectunit.artEffect.phaseTime / 1000f != phasetime)
                {
                    clip.PlaybackDuration = clip.effectunit.artEffect.phaseTime / 1000f;
                    clip.StartTime        = clip.effectunit.artEffect.beginTime / 1000f;
                    apply = true;
                }
            }
            if (clip.effectType == EffectType.Sound)
            {
                var sound = serializedObject.FindProperty("sound");
                EditorGUILayout.PropertyField(sound);
                if ((AudioClip)sound.objectReferenceValue != null)
                {
                    EditorGUILayout.FloatField("Duration", ((AudioClip)sound.objectReferenceValue).length);
                }
                var targetObject = serializedObject.FindProperty("targetObject");
                EditorGUILayout.PropertyField(targetObject);

                if (serializedObject.ApplyModifiedProperties())
                {
                    serializedObject.ApplyModifiedProperties();
                    serializedObject.FindProperty("playbackDuration").floatValue = ((AudioClip)sound.objectReferenceValue).length;
                    apply = true;
                }
            }
            if (clip.effectType == EffectType.Animation)
            {
                var targetObject      = serializedObject.FindProperty("targetObject");
                var animController    = serializedObject.FindProperty("animController");
                var stateNameProperty = serializedObject.FindProperty("stateName");
                var layer             = serializedObject.FindProperty("layer");

                GameObject targetObj = (GameObject)targetObject.objectReferenceValue;
                apply = EditorGUILayout.PropertyField(targetObject);
                RuntimeAnimatorController anim0 = (RuntimeAnimatorController)animController.objectReferenceValue;
                Animator anim = targetObj.GetComponent <Animator>();
                if (anim != null)
                {
                    if (anim0 != null)
                    {
                        anim.runtimeAnimatorController = anim0;
                    }
                    if (anim0 == null && anim.runtimeAnimatorController != null)
                    {
                        animController.objectReferenceValue = anim.runtimeAnimatorController;
                    }
                    apply = true;
                }
                EditorGUILayout.PropertyField(animController);

                var availableLayerNames = MecanimAnimationUtility.GetAllLayerNames(targetObj);
                var olayer = EditorGUILayout.Popup("Layer", layer.intValue, availableLayerNames.ToArray());
                if (olayer != layer.intValue)
                {
                    layer.intValue = olayer;
                }
                var availableStateNames = MecanimAnimationUtility.GetAllStateNames(targetObj, layer.intValue);
                var existingState       = -1;
                var existingStateName   = stateNameProperty.stringValue;
                if (availableStateNames.Contains(existingStateName))
                {
                    existingState = availableStateNames.IndexOf(existingStateName);
                }
                var newState = EditorGUILayout.Popup("StateName", existingState, availableStateNames.ToArray());
                if (newState != existingState)
                {
                    stateNameProperty.stringValue = availableStateNames[newState];
                    float duration = MecanimAnimationUtility.GetStateDurationWithAnimatorController(stateNameProperty.stringValue, (RuntimeAnimatorController)animController.objectReferenceValue);
                    clip.PlaybackDuration = duration;
                    serializedObject.FindProperty("playbackDuration").floatValue = duration;
                    apply = true;
                }
            }
            if (apply)
            {
                JWindow[] windows = Resources.FindObjectsOfTypeAll <JWindow>();
                foreach (var window in windows)
                {
                    window.Repaint();
                }
            }
        }
        public override void OnInspectorGUI()
        {
            serializedObject.Update();

            var serializedProperty = serializedObject.GetIterator();

            serializedProperty.Next(true);

            while (serializedProperty.NextVisible(true))
            {
                if (serializedProperty.name == "stateDuration")
                {
                    GUI.enabled = false;
                    EditorGUILayout.PropertyField(serializedProperty);
                    GUI.enabled = true;
                }
                else
                {
                    EditorGUILayout.PropertyField(serializedProperty);
                }
            }
            var stateNameProperty = serializedObject.FindProperty("stateName");
            var animationTrack    = serializedObject.FindProperty("track").objectReferenceValue as JAnimationTrack;
            var targetObject      = serializedObject.FindProperty("targetObject").objectReferenceValue;
            var targetGameObject  = targetObject as GameObject;

            if (!animationTrack)
            {
                return;
            }

            if (!targetGameObject)
            {
                return;
            }

            var availableStateNames = MecanimAnimationUtility.GetAllStateNames(targetGameObject, animationTrack.Layer);

            var existingState     = -1;
            var existingStateName = stateNameProperty.stringValue;

            for (int clipIndex = 0; clipIndex < availableStateNames.Count; clipIndex++)
            {
                if (availableStateNames[clipIndex] == existingStateName)
                {
                    existingState = clipIndex;
                }
            }

            var newState = EditorGUILayout.Popup("Clip", existingState, availableStateNames.ToArray());

            if (newState != existingState)
            {
                stateNameProperty.stringValue = availableStateNames[newState];
            }

            if (serializedObject.ApplyModifiedProperties())
            {
                JWindow[] windows = Resources.FindObjectsOfTypeAll <JWindow>();
                foreach (var window in windows)
                {
                    window.Repaint();
                }
            }
        }