public static void SendToClients(CutsceneLibPlayer plrData, int toWho, int ignoreWho) { var protocol = new PlayerDataNetData(plrData); NetIO.SendToClients(protocol, toWho, ignoreWho); }
public static void SendToServer(CutsceneLibPlayer plrData) { var protocol = new PlayerDataNetData(plrData); NetIO.SendToServer(protocol); }