Exemple #1
0
        public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
        {
            var category = new CustomSkillCategory();
            var jobject  = JObject.Load(reader);

            //get category name
            var catProp = jobject.Properties().Where(p => p.Name == "Category").FirstOrDefault();

            if (catProp != null)
            {
                category.Name = (string)catProp.Value;
            }

            //get skills
            var skillsProp = jobject.Properties().Where(p => p.Name == "Skills").FirstOrDefault();

            if (skillsProp != null)
            {
                //skillsProp.Value
                var skills = JsonConvert.DeserializeObject <List <CustomSkillDefinition> >(skillsProp.Value.ToString());

                foreach (var skill in skills)
                {
                    category.Add(skill.Name, skill);
                }
            }

            return(category);
        }
Exemple #2
0
        private void SkillListSubCommand(TSPlayer player, string categoryName = null)
        {
            CustomSkillCategory category = null;

            if (!string.IsNullOrWhiteSpace(categoryName))
            {
                category = CustomSkillDefinitionLoader.TryGetCategory(categoryName);

                if (category != null)
                {
                    //const int itemsPerPage = 4;

                    //var lines = category.Select(d => d.Value.Name).ToList();
                    //var pageCount = lines.PageCount(itemsPerPage);

                    //if (pageNumber < 1 || pageNumber > pageCount)
                    //	pageNumber = 1;

                    //var page = lines.GetPage(pageNumber - 1, itemsPerPage);//we display based off of 1

                    //player.SendInfoMessage($"Page #{pageNumber} of {pageCount}.");

                    //foreach (var l in page)
                    //{
                    //	player.SendInfoMessage(l);
                    //}

                    //player.SendMessage("Use /bank bal <page> or /bank bal <currency> to see more.", Color.Green);
                    //player.SendInfoMessage("Use /bank bal <page> or /bank bal <currency> to see more.");

                    foreach (var kvp in category)
                    {
                        player.SendInfoMessage(kvp.Value.Name);
                    }
                }
                else
                {
                    player.SendErrorMessage($"No such category as '{categoryName}'.");
                    return;
                }
            }
            else
            {
                category = CustomSkillDefinitionLoader.TryGetCategory(null);

                foreach (var def in category.Values)
                {
                    player.SendInfoMessage(def.Name);
                }
            }
        }
Exemple #3
0
        private bool GetCategoryAndSkill(TSPlayer player, string skillName, string categoryName, out CustomSkillCategory category, out CustomSkillDefinition skillDef)
        {
            category = null;
            skillDef = null;

            if (string.IsNullOrWhiteSpace(skillName))
            {
                player.SendErrorMessage("Expected skill name.");
                player.SendSyntaxMessage(SyntaxSkillSub);
                return(false);
            }

            if (!string.IsNullOrWhiteSpace(categoryName))
            {
                category = CustomSkillDefinitionLoader.TryGetCategory(categoryName);
            }
            else
            {
                category = CustomSkillDefinitionLoader.TryGetCategory();                //get default "uncategorized" category...
            }
            if (category == null)
            {
                player.SendErrorMessage($"No such category '{categoryName}'.");
                return(false);
            }

            category.TryGetValue(skillName, out skillDef);

            if (skillDef == null)
            {
                player.SendErrorMessage($"No such skill as '{skillName}'.");
                return(false);
            }

            return(true);
        }