void Awake() { IM = GameObject.FindGameObjectWithTag("InputManager").GetComponent<InputManager>(); GM = GUIManager.Instance; EM = EventManager.Instance; camera.enabled = false; camera.rect = objectViewArea; // this box goes to GUIManager, who will render it behind the camera render, creating borders. showboxEdge = new Rect(objectViewArea.x * Screen.width - edgeStyleForShowbox.border.left, objectViewArea.y * Screen.height - edgeStyleForShowbox.border.top, objectViewArea.width * Screen.width + edgeStyleForShowbox.border.right*2, objectViewArea.height * Screen.height + edgeStyleForShowbox.border.bottom*2); textbox = ((GameObject)Instantiate(pagedTextPrefab)).GetComponent<PagedTextbox>(); textbox.SetPosition(Screen.width*textboxViewArea.x, Screen.height*textboxViewArea.y); // textbox is a4 shaped now: setting x wont matter textbox.SetSize(Screen.height*textboxViewArea.height / Mathf.Sqrt(2), Screen.height*textboxViewArea.height); textbox.Show = false; closeButtonRect = new Rect(Screen.width - closeButton.width, 0, closeButton.width, closeButton.height); EM.ViewHistoricalObject += HandleViewHistoricalObject; EM.HideHistoricalObject += HandleHideHistoricalObject; }
// Use this for initialization void Start() { EM = EventManager.Instance; gm = GameObject.FindGameObjectWithTag("GUIManager").GetComponent<GUIManager>(); textbox = ((GameObject)Instantiate(textboxPrefab)).GetComponent<PagedTextbox>(); textboxwidthofheightp =textboxheightp/Mathf.Sqrt(2); studentr = new Rect(0,0,studenttexture.width,studenttexture.height); studentr = PH.ScaleToRatio(studentr); float textx = studentr.width + 10; float texty = Screen.height * (1-textboxheightp)/2; textbox.SetSize(Screen.height*textboxwidthofheightp, Screen.height*textboxheightp); textbox.SetPosition(textx, texty); studentshow = new Vector3(0, Screen.height - studentr.height); studenthide = new Vector3(-studentr.width, studentshow.y); studentcurrent = studenthide; textshow = new Vector3(textx, texty); texthide = new Vector3(textx, Screen.height); textcurrent = texthide; closeButtonRect = new Rect(Screen.width - closeButton.width, 0, closeButton.width, closeButton.height); movet = 0; moving = false; EM.DisplayLetter += HandleDisplayLetter; }