public static CustomCharacterData BuildCharacter(string filePath, CustomPlayableCharacters identity, Vector3 foyerPos, bool hasAltSkin, Vector3 altSwapperPos, bool removeFoyerExtras = true, bool hasArmourlessAnimations = false, bool usesArmourNotHealth = false, bool paradoxUsesSprites = true, bool useGlow = false, GlowMatDoer glowVars = null, GlowMatDoer altGlowVars = null, int metaCost = 0, bool hasCustomPast = false, string customPast = "") { //ETGModConsole.Log(BotsModule.FilePath); //ETGModConsole.Log(BotsModule.ZipFilePath); var data = GetCharacterData(filePath); data.foyerPos = foyerPos; data.idleDoer = new CharacterSelectIdleDoer { onSelectedAnimation = "select_choose", coreIdleAnimation = "select_idle", idleMax = 10, idleMin = 4, EeveeTex = null, IsEevee = false, AnimationLibraries = new tk2dSpriteAnimation[0], phases = new CharacterSelectIdlePhase[0], }; //BotsModule.Log(data.nameInternal); //data.atlas = GameUIRoot.Instance.ConversationBar.portraitSprite.Atlas;//obj.GetOrAddComponent<dfAtlas>(); data.skinSwapperPos = altSwapperPos; data.identity = identity; bool success = true; if (!CharApiHiveMind.AddNewCharacter(CharApi.prefix, (PlayableCharacters)identity)) { ToolsCharApi.PrintError($"Duplicate Character ID found!! Character building for {identity} has been stopped to avoid horribly breaking things!"); success = false; } else { try { CharacterBuilder.BuildCharacter(data, hasAltSkin, paradoxUsesSprites, removeFoyerExtras, hasArmourlessAnimations, usesArmourNotHealth, hasCustomPast, customPast, metaCost, useGlow, glowVars, altGlowVars); myPlayableCharacters.Add((PlayableCharacters)data.identity); } catch (Exception e) { success = false; ToolsCharApi.PrintError("An error occured while creating the character: " + data.name); ToolsCharApi.PrintException(e); } } if (success) { ToolsCharApi.Print("Built prefab for: " + data.name); return(data); } return(null); }
public static void BuildCharacter(CustomCharacterData data, bool hasAltSkin, bool paradoxUsesSprites, bool removeFoyerExtras, bool hasArmourlessAnimations = false, bool usesArmourNotHealth = false, bool hasCustomPast = false, string customPast = "", int metaCost = 0, bool useGlow = false, GlowMatDoer glowVars = null, GlowMatDoer altGlowVars = null) { var basePrefab = GetPlayerPrefab(data.baseCharacter); if (basePrefab == null) { ToolsCharApi.PrintError("Could not find prefab for: " + data.baseCharacter.ToString()); return; } ToolsCharApi.Print(""); ToolsCharApi.Print("--Building Character: " + data.nameShort + "--", "0000FF"); PlayerController playerController; GameObject gameObject = GameObject.Instantiate(basePrefab); playerController = gameObject.GetComponent <PlayerController>(); var customCharacter = gameObject.AddComponent <CustomCharacter>(); customCharacter.data = data; data.characterID = storedCharacters.Count; playerController.AllowZeroHealthState = usesArmourNotHealth; playerController.ForceZeroHealthState = usesArmourNotHealth; playerController.hasArmorlessAnimations = hasArmourlessAnimations; playerController.altHandName = "hand_alt"; playerController.SwapHandsOnAltCostume = true; GameObject.DontDestroyOnLoad(gameObject); CustomizeCharacter(playerController, data, paradoxUsesSprites); data.useGlow = useGlow; if (useGlow) { data.emissiveColor = glowVars.emissiveColor; data.emissiveColorPower = glowVars.emissiveColorPower; data.emissivePower = glowVars.emissivePower; } data.removeFoyerExtras = removeFoyerExtras; data.metaCost = metaCost; if (useGlow) { var material = new Material(EnemyDatabase.GetOrLoadByName("GunNut").sprite.renderer.material); //var material = new Material(ShaderCache.Acquire("Brave/UnlitTintableCutoutEmissive")); material.DisableKeyword("BRIGHTNESS_CLAMP_ON"); material.EnableKeyword("BRIGHTNESS_CLAMP_OFF"); material.SetTexture("_MainTexture", material.GetTexture("_MainTex")); material.SetColor("_EmissiveColor", glowVars.emissiveColor); material.SetFloat("_EmissiveColorPower", glowVars.emissiveColorPower); material.SetFloat("_EmissivePower", glowVars.emissivePower); material.SetFloat("_EmissiveThresholdSensitivity", 0.5f); data.glowMaterial = material; } if (useGlow && hasAltSkin) { var material = new Material(EnemyDatabase.GetOrLoadByName("GunNut").sprite.renderer.material); //var material = new Material(ShaderCache.Acquire("Brave/UnlitTintableCutoutEmissive")); material.DisableKeyword("BRIGHTNESS_CLAMP_ON"); material.EnableKeyword("BRIGHTNESS_CLAMP_OFF"); material.SetTexture("_MainTexture", material.GetTexture("_MainTex")); material.SetColor("_EmissiveColor", altGlowVars.emissiveColor); material.SetFloat("_EmissiveColorPower", altGlowVars.emissiveColorPower); material.SetFloat("_EmissivePower", altGlowVars.emissivePower); material.SetFloat("_EmissiveThresholdSensitivity", 0.5f); data.altGlowMaterial = material; } data.normalMaterial = new Material(ShaderCache.Acquire("Brave/PlayerShader")); basePrefab = null; storedCharacters.Add(data.nameInternal.ToLower(), new Tuple <CustomCharacterData, GameObject>(data, gameObject)); //BotsModule.Log("nameInternal: " + data.nameInternal, BotsModule.TEXT_COLOR); customCharacter.past = customPast; customCharacter.hasPast = hasCustomPast; gameObject.SetActive(false); FakePrefab.MarkAsFakePrefab(gameObject); }