/// <summary> /// Fired when the game loads. /// </summary> /// <param name="args">The <see cref="EventArgs" /> instance containing the event data.</param> private static void GameOnOnGameLoad(EventArgs args) { pan = new CupcakePan(); LoadJson(); Game.PrintChat("<font color=\"#E536F5\"><b>CupcakeTrainer:</b></font> loaded!"); Obj_AI_Base.OnProcessSpellCast += ObjAiBaseOnOnProcessSpellCast; AttackableUnit.OnDamage += Obj_AI_Base_OnDamage; }
private static void LoadJson() { var path = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Desktop), "CupcakeData.json"); if (File.Exists(path)) { pan = JsonConvert.DeserializeObject<CupcakePan>(File.ReadAllText(path)); } }