Exemple #1
0
 void SetUpTraits(PuzzleNode _puzzleNode)
 {
     for (int i = 0; i < children.Length; i++)
     {
         if (puzzleNode.node.token.cultistTraits.HasFlag((CultistTraits)Mathf.Pow(2, i)))
         {
             children[i].gameObject.SetActive(true);
         }
         else
         {
             children[i].gameObject.SetActive(false);;
         }
     }
 }
Exemple #2
0
 public bool VerifyNode(PuzzleNode puzzleNode)
 {
     currentNode = puzzleNode.node;
     return(node.token.CompareToken(currentNode.token));
 }