public Framebuffer(int width, int height) : this() { Width = width; Height = height; ColorTexture = new Texture(width, height); DepthTexture = new Texture(){ Width = width, Height = height }; GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.DepthComponent32, width, height, 0, PixelFormat.DepthComponent, PixelType.UnsignedInt, IntPtr.Zero); GL.BindTexture(TextureTarget.Texture2D, 0); GL.BindFramebuffer(FramebufferTarget.Framebuffer, ID); GL.FramebufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, ColorTexture.ID, 0); GL.FramebufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.DepthAttachment, TextureTarget.Texture2D, DepthTexture.ID, 0); GL.BindFramebuffer(FramebufferTarget.Framebuffer, 0); }
public static void Rectangle(int x, int y, int width, int height, Texture tex, RectangleD texCoords) { Display.Texture = tex; Rectangle(x, y, width, height, texCoords); }
public static void Rectangle(int x, int y, int width, int height, Texture tex) { Rectangle(x, y, width, height, tex, RectangleD.Unit); }
public static void Rectangle(Rectangle rect, Texture tex, RectangleD texCoords) { Rectangle(rect.X, rect.Y, rect.Width, rect.Height, tex, texCoords); }
public static void Rectangle(Rectangle rect, Texture tex) { Rectangle(rect, tex, RectangleD.Unit); }