public virtual void OnClientRegisterPlayer(NetworkClient client, CUserData playerData)
        {
            var msgRegister = new CMsgRegisterPlayer();

            msgRegister.userData = playerData;
            client.Send((short)EMsgType.RegisterPlayer, msgRegister);
        }
        public override void OnClientSceneChanged(NetworkConnection conn)
        {
            base.OnClientSceneChanged(conn);
            // TEST
            var user = new CUserData();

            user.displayName = "Player-no." + UnityEngine.Random.Range(1, 9999999);
            this.OnClientRegisterPlayer(m_CurrentClient, user);
        }
Exemple #3
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 public CMsgRegisterPlayer() : base()
 {
     this.userData = new CUserData();
 }
 protected override void Awake()
 {
     base.Awake();
     userData = new CUserData();
 }