/// <summary>
        /// AddLink(row, col) verifies that a cSquare doesn't already exist in the
        /// _validationList before adding the cSquare at location _layer[row][col].
        /// If the same cSquare was added dupicately, the list would still function,
        /// but uncessary duplicate checks would be made:
        /// (i.e., is this value = value at _layer[0][1]?  OK then, is this value =
        /// value at _layer[0][1]?  Obviously, The check at [0][1] only needs to be
        /// done one time.)
        /// </summary>
        /// <param name="row"></param>
        /// <param name="col"></param>
        void AddLink(int row, int col)
        {
            cSquare sqr = _layer[row][col];

            if (!_squareList.Contains(sqr))
            {
                _squareList.Add(sqr);
            }
        }
Exemple #2
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        public cRow(int row)
        {
            _row     = row;
            _squares = new cSquare[g.PSIZE];

            for (int i = 0; i < g.PSIZE; i++)
            {
                /// square IDs are one-based.
                /// Column IDs are passed on zero-based, and adjusted in the
                /// cSquare constructor.
                _squares[i] = new cSquare(_row, i);
            }
        }
Exemple #3
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        public bool BuildPuzzle(int seed)
        {
            cSquare.Seed = seed; // cSquare Seed for Random() is static.
            bool success = false;

            _cur = new cCurPosition();
            cCurPosition lastPosition = new cCurPosition();
            int          loop         = 0;
            bool         done         = false;

            while (!done)
            {
                _cur.SetEqualToMe(lastPosition);
                if (_layer[_cur.Row][_cur.Col].TrySetValue())
                {
                    /// be careful not to increment before the EndPostion check as the
                    /// last cSquare would be missed.
                    success = done = _cur.EndPosition;
                    _cur++;
                }
                else
                {
                    if (_cur.StartPosition)
                    {
                        if (_layer[_cur.Row][_cur.Col].AvailableCount() < 1)
                        {
                            /// ERROR CONDITION--This would mean that there are no possible
                            /// sudoku solutions, since we are on the first square of the puzzle,
                            /// and no more values available to try??

                            done = true; // what other option is there?

                            string msg = "cPuzzle.BuildPuzzle()" + Environment.NewLine + "ILLEGAL RESULT: No Solution Found.";
                            msg += Environment.NewLine + $"1-9 has been exausted at _layer[{_cur.Row}][{_cur.Col}]???";
                            throw new Exception(msg);
                        }
                    }    // if (_cur.StartPosition)
                    else // not _cur.StartPosition...
                    {
                        /// no available values for this cell, but we are not at start position, so
                        /// restore the avialable values for this cell and backspace to try a new value
                        /// in the previous cell and try again.
                        bool doneBackspacing = (_layer[_cur.Row][_cur.Col].AvailableCount() > 0);
                        while (!doneBackspacing)
                        {
                            cSquare curSquare = _layer[_cur.Row][_cur.Col];
                            curSquare.AvailableReset();
                            int failedValue = curSquare.Value;
                            curSquare.Value = 0;

                            /// might be redundant if AvailableCount was 0, but OK....
                            curSquare.Available[failedValue] = false;
                            _cur--;
                            /// ensure that the square we have just backspaced to has values available to
                            /// try.  If it doesn't, back up one more space.
                            doneBackspacing = _layer[_cur.Row][_cur.Col].AvailableCount() > 0;
                        }
                    }
                } // else (!_cur.StartPosition)

                //if (_cur < lastPosition)
                //    g.Banner($"Loop: {++loop}: ({_cur.Row}, {_cur.Col}). <<<-- BACKSPACE.");
                //else
                //    g.Banner($"Loop: {++loop}: ({_cur.Row}, {_cur.Col}).");

                //Console.WriteLine(_layer);
                //g.Pause();
            } // while (!done)

            return(success);
        } // BuildPuzzle