public override void AddLogic() { PlayerInterfaces player = new PlayerInterfaces("Locke Cole"); string name = player.GetName(); player.GainExperience(150); int current_level = player.GetLevel(); int current_attack = player.GetWeapon().GetAttackPower(); Weapon wpn = new Weapon("Lightbringer", 255); player.SetWeapon(wpn); string current_weapon = player.GetWeapon().GetName(); current_attack = player.GetWeapon().GetAttackPower(); player.GainExperience(300); current_level = player.GetLevel(); this.ReturnsAnswer(current_attack.ToString()); System.Console.WriteLine(this.ReturnCorrect()); }