public Form1(string idNo)
        {
            InitializeComponent();
            this.Text = "Game Window "+idNo;

            label1.Visible = false;
            label2.Visible = false;
            label3.Visible = false;
            label4.Visible = false;
            triggerLabel.Visible = false;

            gameRunning = false;

            aircraftCarrierPlaced = false;
            battleshipPlaced = false;
            submarinePlaced = false;
            destroyerPlaced = false;
            patrolBoatPlaced = false;


            mouseDown = false;// keep writing not used, should honestly just get rid of it (but don't)
            rotateNext = false;
            rotatePrevious = false;
            currentShipCode = 0;

            playerGridSquares = new GridSquare[10, 10];
            enemyGridSquares = new GridSquare[10, 10];

            panelSize.X = playerPanel.Width;// gets width of the player panel
            panelSize.Y = playerPanel.Height;// gets height of the player panel

            xGridSquareSize = (panelSize.X / 10);//individual panel x size
            yGridSquareSize = (panelSize.Y / 10);//individual panel y size

            playerDraw = new Drawer(playerPanel, xGridSquareSize, yGridSquareSize); //this handles all graphics. repeating it in here got ugly.
            playerPanel.Enabled = false;//set to false to prevent input before setup. Set to false again on game end pls.

            enemyDraw = new Drawer(enemyPanel, xGridSquareSize, yGridSquareSize);
            enemyPanel.Enabled = false;


            
        }
        private void DrawGrid(Drawer draw, GridSquare[,] GridSquares)
        {         
            for (int i = 1; i < 10; i++)
            {
                //vertical lines
                draw.VerticalLine(draw.with.blackPen, panelSize, i);
                //horizontal lines
                draw.HorizontalLine(draw.with.blackPen, panelSize, i);
            }

            // filling a 2D array with blank gridSquares
            // these will store information about that square
            for (int x = 0; x < 10; x++)
            {
                for (int y = 0; y < 10; y++)
                {
                    GridSquares[x, y] = new GridSquare(new Point(x * xGridSquareSize, y * yGridSquareSize), new Point((x * xGridSquareSize) + xGridSquareSize, (y * yGridSquareSize) + yGridSquareSize));
                }
            }
            
        }