public void Put(LuaValue key, LuaValue val) { if (key is null || key.IsNil()) { Debug.Panic("table index is nil!"); } if (key.IsFloat() && LuaFloat.IsNaN(key.GetFloatValue())) { Debug.Panic("table index is Nan!"); } _changed = true; LuaInt idx = 0; if (key.IsInt()) { idx = key.GetIntValue(); } else if (key.IsFloat()) { if (LuaMath.FloatToInteger(key.GetFloatValue(), out var fi)) { idx = fi; } } if (idx >= 1) { var arrLen = Len(); if (idx <= arrLen) { _arr[(int)(idx - 1)] = val; if (idx == arrLen && val.IsNil()) { ShrinkArray(); } return; } if (idx == arrLen + 1) { if (_map != null && _map.ContainsKey(key.GetIntValue())) { _map.Remove(key.GetIntValue()); } if (!val.IsNil()) { if (_arr == null) { _arr = new List <LuaValue>(); } _arr.Add(val); ExpandArray(); } return; } } if (!val.IsNil()) { if (_map == null) { _map = new Dictionary <object, LuaValue>(); } _map[key.GetValue()] = val; } else { _map.Remove(key.GetValue()); } }
public LuaValue Get(object key) { return(Get(LuaValue.Create(key))); }