Exemple #1
0
        /// <summary>
        /// 获取非mono类的单例集合
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <returns></returns>
        public T Get <T>() where T : ISingleton, new()
        {
            Type type = typeof(T);

            if (!_dict.ContainsKey(type))
            {
                _dict[type] = SingletonUtil.GetInstance(default(T));
            }
            return((T)_dict[type]);
        }
Exemple #2
0
        /// <summary>
        /// Mono类的单例集合
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <returns></returns>
        public T GetMono <T>() where T : MonoBehaviour, ISingleton
        {
            Type type = typeof(T);

            if (!monoDict.ContainsKey(type) || monoDict[type] == null)
            {
                monoDict[type] = SingletonUtil.GetInstanceMono(default(T)).gameObject;
            }

            return(monoDict[type].GetComponent <T>());
        }