public SceneHandler()
        {
            gameState = GameState.SplashScreen;

            gameplayScene = new GamePlay();
            mainmenuScene = new MainMenu();
            menuoptionScene = new MenuOptions();
            pauseScene = new PauseScene();
            victoryScene = new VictoryScene();
            defeatScene = new DefeatScene();
            coopSettingsScene = new CoopSettingsScene();
            coopConnexionScene = new CoopConnexionScene();
            splashScreenScene = new SplashScreenScene();
            creditsScene = new Credits();
            championSelectionScene = new ChampionSelection();
        }